Above the block actions is a function called resetTimers(id)
Code:
resetTimers(id)
{
gfInvincibleTimeOut[id] = 0.0;
gfInvincibleNextUse[id] = 0.0;
gfStealthTimeOut[id] = 0.0;
gfStealthNextUse[id] = 0.0;
gfCamouflageTimeOut[id] = 0.0;
gfCamouflageNextUse[id] = 0.0;
gfNukeNextUse[id] = 0.0;
gbOnFire[id] = false;
gfRandomNextUse[id] = 0.0;
gfBootsOfSpeedTimeOut[id] = 0.0;
gfBootsOfSpeedNextUse[id] = 0.0;
gfAutoBhopTimeOut[id] = 0.0;
gfAutoBhopNextUse[id] = 0.0;
At the bottom of that add this:
Code:
gfAwpNextUse[id] = 0.0;
It should work.
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