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UT Style Weapon Floating


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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 07-09-2009 , 03:47   Re: UT Style Weapon Floating
Reply With Quote #61

updated with arkshine's idea of avelocity ^

also noticed if you throw a weapon into a wall it is partially in the wall and unable to be grabbed. Still looking for a fix for this
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Owyn
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Join Date: Nov 2007
Old 07-09-2009 , 09:35   Re: UT Style Weapon Floating
Reply With Quote #62

does floating weapons makes more data to send to players or like usual? *i've been thinking about it

partially in the wall, i use your plugin for a long time but no such problem, maybe only if you drop weapon into an entity on lower Z coord, only problem i see that Bomb sometimes fly away so you can't get it >_<


*btw, can you change the angle they float? i mean so they are placed fully horizontal not 30+ degree vertical (like in UT)
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Американский форум - Задаёшь вопрос, потом тебе отвечают.
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Last edited by Owyn; 07-09-2009 at 09:44.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 07-09-2009 , 09:52   Re: UT Style Weapon Floating
Reply With Quote #63

new version puts no new stress on the client (glowing might a little when theres a lot of weapons)

im still thinkin of ideas to fix the problem of throwing weapons into the walls

my edit: the guns look fine

Last edited by GHW_Chronic; 07-09-2009 at 09:55.
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Owyn
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Join Date: Nov 2007
Old 07-09-2009 , 10:17   Re: UT Style Weapon Floating
Reply With Quote #64

Quote:
L 07/09/2009 - 18:17:07: Start of error session.
L 07/09/2009 - 18:17:07: Info (map "cs_assault_upc") (file "addons/amxmodx/logs/error_20090709.log")
L 07/09/2009 - 18:17:07: [FAKEMETA] Invalid entity
L 07/09/2009 - 18:17:07: [AMXX] Run time error 10 (plugin "GHW_Floating_Weapons.amxx") (native "set_pev") - debug not enabled!
L 07/09/2009 - 18:17:07: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 07/09/2009 - 18:17:41: [FAKEMETA] Invalid entity
L 07/09/2009 - 18:17:41: [AMXX] Run time error 10 (plugin "GHW_Floating_Weapons.amxx") (native "set_pev") - debug not enabled!
L 07/09/2009 - 18:17:41: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
i get errors with new version


*sure the guns look fine, but it could be better =\ *if could, i'm not sure
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Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
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Jack86
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Join Date: Dec 2008
Location: Belgrade, Serbia
Old 07-09-2009 , 10:24   Re: UT Style Weapon Floating
Reply With Quote #65

Quote:
Originally Posted by GHW_Chronic View Post
added FW_glow - sorry it took so long to get around to the request
Finally, that glow was quite irritating.
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Owyn
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Join Date: Nov 2007
Old 07-09-2009 , 11:09   Re: UT Style Weapon Floating
Reply With Quote #66

with debug
Quote:
L 07/09/2009 - 19:09:56: [FAKEMETA] Invalid entity
L 07/09/2009 - 19:09:56: [AMXX] Displaying debug trace (plugin "GHW_Floating_Weapons.amxx")
L 07/09/2009 - 19:09:56: [AMXX] Run time error 10: native error (native "set_pev")
L 07/09/2009 - 19:09:56: [AMXX] [0] GHW_Floating_Weapons.sma::spin_weapon (line 131)
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Quote:
Американский форум - Задаёшь вопрос, потом тебе отвечают.
Израильский форум - Задаёшь вопрос, потом тебе задают вопрос.
Русский форум - Задаёшь вопрос, потом тебе долго рассказывают, какой ты мудак.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 07-09-2009 , 12:25   Re: UT Style Weapon Floating
Reply With Quote #67

fixed
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cs1.7
Senior Member
Join Date: Oct 2008
Old 03-21-2010 , 13:30   Re: UT Style Weapon Floating
Reply With Quote #68

This plugin has problems with the map de_airstrip.

Server will freeze.

I tested it.
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MMYTH
BANNED
Join Date: May 2010
Location: Brazil
Old 05-05-2010 , 09:12   Re: UT Style Weapon Floating
Reply With Quote #69

it has bugs
the weapons bugs a lot
until the c4
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-05-2010 , 09:20   Re: UT Style Weapon Floating
Reply With Quote #70

What you say doesn't help at all. Be more precise, provide more informations.
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