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[TF2] Medieval Fortress


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Author
DPErny
Junior Member
Join Date: Jun 2009
Plugin ID:
964
Plugin Version:
1.2.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    TF2 with a Medieval theme
    Old 06-29-2009 , 19:36   [TF2] Medieval Fortress
    Reply With Quote #1

    Medieval Fortress is a plugin based on a shenanigan I played on a server.

    What it does:

    The Medieval Fortress plugin limits the classes to Sniper, Heavy, and Medic, and Pyro and then adjust the game play to create a medieval theme.

    Changes:

    Gameplay:
    Resupply cabinets disabled

    Classes:
    Sniper:
    Allows only Huntsman in slot 1, and only Jarate or Razorback in slot 2
    Strips the weapon slots if the appropriate weapon is not equipped.

    Heavy:
    Sandvich and melee only
    Speed boosted to 90%

    Medic:
    Removes Syringe Gun

    Pyro:
    Removes Flamethrower, Shotgun, and Axetinguisher
    Only allowed weapons are Flaregun and Fire Axe.

    Why?

    The four classes are Medieval themed. The Sniper is the Archer, the Heavy is the Warrior, the Medic is the White Mage, and the Pyro is the Black Mage.

    See it in action:

    First off, a this Youtube video shows the plugin's first play on ubercharged.net Server 1 (ip: 8.6.3.33:27015). The plugin itself can still be found on the server, and is played occasionally.

    Please excuse the sound and video issues, this was a video made by someone other than myself.

    Usage:

    sm_mf_enable - turns the plugin on
    sm_mf_disable - turns the plugin off
    Plugin automatically turns on at the beginning of any map whose name is precluded with "mf_"

    Changes:

    1.2.0: Adds various functionallities, including an extra class (pyro), Heavy speed boost, etc.

    Download:
    Attached Files
    File Type: sp Get Plugin or Get Source (medievalfort120.sp - 1807 views - 5.0 KB)

    Last edited by DPErny; 08-04-2009 at 10:55.
    DPErny is offline
    wylker
    Junior Member
    Join Date: May 2009
    Old 06-30-2009 , 15:08   Re: [TF2] Medieval Fortress
    Reply With Quote #2

    what if people don't have those sniper items unlocked?
    wylker is offline
    DPErny
    Junior Member
    Join Date: Jun 2009
    Old 06-30-2009 , 16:29   Re: [TF2] Medieval Fortress
    Reply With Quote #3

    Quote:
    Originally Posted by wylker View Post
    what if people don't have those sniper items unlocked?
    Then they are melee only. This plugin isn't very serious. I don't expect any server to ever run it 24/7. It's just a little time waster.
    DPErny is offline
    Antithasys
    Moderator
    Join Date: Apr 2008
    Old 07-08-2009 , 05:34   Re: [TF2] Medieval Fortress
    Reply With Quote #4

    Please edit first post and apply it to the mod it is supposed to work on. It appears it is only for TF2.

    Once done it will be approved.
    __________________
    [my plugins]

    When you think about asking a question... consider what have you tried?
    Antithasys is offline
    DPErny
    Junior Member
    Join Date: Jun 2009
    Old 08-04-2009 , 10:57   Re: [TF2] Medieval Fortress
    Reply With Quote #5

    Please excuse my absence and negligence. I have updated the plugin and the information, and will now pay much closer attention to this thread.
    DPErny is offline
    DJ Tsunami
    DJ Post Spammer
    Join Date: Feb 2008
    Old 08-25-2009 , 09:29   Re: [TF2] Medieval Fortress
    Reply With Quote #6

    The code looks good, but please, instead of TFClassType:<number>, just use TFClass_Sniper etc., it's really terrible to have to figure out which number each class is, it's the whole reason they added the TFClassType enum. Also no need to use TFClassType:TFClass_Sniper, since TFClass_Sniper is already of type TFClassType.
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    Raptor Llama
    New Member
    Join Date: Feb 2010
    Old 02-09-2010 , 23:01   Re: [TF2] Medieval Fortress
    Reply With Quote #7

    Shouldn't you add the demoknight now?
    Raptor Llama is offline
    Pacmaney
    Senior Member
    Join Date: May 2009
    Old 02-10-2010 , 21:03   Re: [TF2] Medieval Fortress
    Reply With Quote #8

    Yeah that would be good
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    Johnny_Napalm
    Member
    Join Date: Apr 2009
    Old 08-17-2010 , 19:22   Re: [TF2] Medieval Fortress
    Reply With Quote #9

    Agreed, we need the Demo knight. I wanted to use this plugin on my server, but people complained about not having Eyelander/Targe ("Targelander"? ) Demo available.
    Johnny_Napalm is offline
    staticx2601
    Junior Member
    Join Date: Jun 2010
    Old 12-19-2010 , 04:26   Re: [TF2] Medieval Fortress
    Reply With Quote #10

    umm not what i was looking for but nice to see something from the update. would really like to see a plug for the medieval chat mod and without the weapons strip. i tryed sm_cvar tf_medieval 1 but it doesnt seem to work, anyone got anything to enable this, thanks.
    staticx2601 is offline
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