Code:
// ------
new g_ExtraDamage[ 33 ];
/* rest of your code */
case 8:// Extra Dmg Class
{
StripUserWeapons(id)
cs_set_user_defuse (id, 1)
give_item ( id, "weapon_knife" )
g_ExtraDamage[ id ] = 1;
client_print(id, print_chat,"%s You have chosen the Extra Damage Class.", PREFIX);
+
Code:
<font face="monospace">if ( m_DamageBits & ( DMG_NEVERGIB | DMG_BULLET ) && g_ExtraDamage[ e_Attacker ] )</font>
__________________