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JumpStats v1.7.3 (unfinished!)


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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 06-23-2009 , 23:12   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #711

@Pat
It's not that easy because you also have to remove the airtime, the frames, the gravity, etc.
sv_airaccelerate is not enforced to 10, 100, or any other value, so he can abuse 100aa if he wants.

@JumpStats Users
I'll probably release the next version (1.2?) tomorrow so you have an updated version while I start on the ridiculous new version.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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SchlumPF*
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Join Date: Mar 2007
Old 06-24-2009 , 01:25   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #712

Quote:
Originally Posted by Exolent[jNr] View Post
@Pat
It's not that easy because you also have to remove the airtime, the frames, the gravity, etc.
sv_airaccelerate is not enforced to 10, 100, or any other value, so he can abuse 100aa if he wants.

@JumpStats Users
I'll probably release the next version (1.2?) tomorrow so you have an updated version while I start on the ridiculous new version.
hurray school year ends for me today (at least for me hehe) and i can download a new version for geeking tomorrow! i finally found some hobby for the holidays
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Old 06-24-2009, 02:29
betsson
This message has been deleted by Exolent[jNr]. Reason: Nothing to do with JumpStats.
patm
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Join Date: Jul 2007
Old 06-24-2009 , 02:52   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #713

Yea i told him aa wasn't forced, cuz i looked over your sma's. He cant strafe well ,so aa is meaningless for him. lol. He just wants lower grav. I used to have to take out the const and float gravity's from fatalis and numb's shit. I got it working for him, but it seems like urs is more protective. . If it's not more then 20 lines of code, i can do it. .
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Sp3rMiNaToR
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Join Date: Apr 2009
Location: Greece ^_^
Old 06-24-2009 , 07:16   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #714

Exolent,i think i've found a bug with the printed message's colour!!!It happens every time,when a jump is 235,242,245...when a message is printed anyway!This is happening when the printed message catches a second line,i think!!!Have a look at this pic:[IMG]http://img32.**************/img32/126/colourbug1.png[/IMG]

Last edited by Sp3rMiNaToR; 06-24-2009 at 07:53.
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minimiller
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Location: United Kingdom
Old 06-24-2009 , 08:36   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #715

its because your running in 800x600
I doubt theres a way to fix it w/o changing ur res
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Old 06-24-2009 , 08:44   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #716

Quote:
Originally Posted by minimiller View Post
its because your running in 800x600
I doubt theres a way to fix it w/o changing ur res
No,I'm running 640x480(worse ).I didn't knew that there's no way for this to be fixed!Are you sure about that?Sometimes i love playing with lower resolutions,(usually i'm playing with 1600x1200 and 1280x1024)but,if there is a possibility of this to be fixed,i'd love to see this fixed!!

Last edited by Sp3rMiNaToR; 06-24-2009 at 08:57.
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minimiller
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Old 06-24-2009 , 09:18   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #717

lol @ 640x480
i think the text in the "chat box" stays the same size
it might be possible to change the font size by changing a .res in your files, but i doubt theres anything the plugin can do (apart from changing the length of the chat print message)
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Old 06-26-2009 , 16:24   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #718

stat only nick?
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kielor
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Join Date: Jan 2009
Location: Russia, Novosibirsk
Old 06-27-2009 , 01:20   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #719

STEAM ID lol
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Sp3rMiNaToR
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Old 06-29-2009 , 14:49   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #720

I don't know if something like this exists,but i've heard something about this:"standup countjump"!Exists???
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