How to block a sound of a shot for associates?
This way blocks a shot sound only for the shoot player:
Code:
#include <amxmodx>
#include <fakemeta>
public plugin_init()
{
register_plugin("test", "0.1", "tester")
register_forward(FM_UpdateClientData, "fw_updateclientdata",1);
}
public fw_updateclientdata(id, sw, cd_handle)
{
//this function overrides the client side sounds and stuff
if (cd_handle)
{
set_cd(cd_handle, CD_ID, 1);
//get_cd(cd_handle, CD_flNextAttack, nextattack[id]);
return FMRES_HANDLED;
}
return FMRES_IGNORED;
}