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Nade Modes (Nomexous) v11.2


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dabdab10
Junior Member
Join Date: Dec 2008
Old 06-17-2009 , 10:12   Re: Nade Modes (Nomexous) v8.5
Reply With Quote #201

L 06/17/2009 - 15:10:21: -------- Mapchange to zm_toxic_house --------
L 06/17/2009 - 15:10:21: [AMXX] Zlib error encountered: -2(1084461)
L 06/17/2009 - 15:10:21: [AMXX] Zlib error encountered: -2(1084461)
L 06/17/2009 - 15:10:21: [AMXX] Plugin "nademodes.amxx" failed to load: Plugin uses an unknown function (name "free_tr2") - check your modules.ini.
Can somebody help me.Whats the prob.Sometimes it works flawless.
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HoRRoR [CSM]
Member
Join Date: May 2009
Old 06-23-2009 , 11:13   Re: Nade Modes (Nomexous) v8.5
Reply With Quote #202

L 06/23/2009 - 17:08:45: [AMXX] Displaying debug trace (plugin "zp_nademodes_131.amxx")
L 06/23/2009 - 17:08:45: [AMXX] Run time error 10: native error (native "entity_get_vector")
L 06/23/2009 - 17:08:45: [AMXX] [0] zp_nademodes_131.sma::fw_think (line 1633)
L 06/23/2009 - 17:08:49: [ENGINE] Invalid entity 33
L 06/23/2009 - 17:08:49: [AMXX] Displaying debug trace (plugin "zp_nademodes_131.amxx")
L 06/23/2009 - 17:08:49: [AMXX] Run time error 10: native error (native "entity_get_vector")
L 06/23/2009 - 17:08:49: [AMXX] [0] zp_nademodes_131.sma::fw_think (line 1633)
L 06/23/2009 - 17:09:44: [ENGINE] Invalid entity 76
L 06/23/2009 - 17:09:44: [AMXX] Displaying debug trace (plugin "zp_nademodes_131.amxx")
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-23-2009 , 11:54   Re: Nade Modes (Nomexous) v8.5
Reply With Quote #203

@dabdab10:

Your amxx installation seems to not be up-to-date. So upgrade to the latest Amxx version.


@: HoRRoR [CSM] :

If you can change the plugin alone, search fw_think() and into the first check add after 'if (' : !pev_valid( ent ) ||
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HoRRoR [CSM]
Member
Join Date: May 2009
Old 06-23-2009 , 13:15   Re: Nade Modes (Nomexous) v8.5
Reply With Quote #204

ok. I'll try this
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HoRRoR [CSM]
Member
Join Date: May 2009
Old 06-23-2009 , 13:24   Re: Nade Modes (Nomexous) v8.5
Reply With Quote #205

upd. Thanks!
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 08-11-2009 , 19:33   Re: Nade Modes (Nomexous) v9.0
Reply With Quote #206

Updated version 9.0

Changelog:
PHP Code:
Version 8.6
Fixed menu drunk cvar bug, and forward drunk bug

Version 8.7
Added new cvar to fix the SVC_BAD errors -> use this only if the clients report that problem!!!

Version 8.8
- New grenade shot detection method (supports walls now), HP system for other nades modes (NORMAL,IMPACT,HOMING)

Version 8.9
Added bot support for trip nades

Version 9.0
Animation and sound for grenades that have been shoteffects when grenades desintegratehp system more configurable 
What is new?
- bot support for trip nades
- more customizable
- hp system better that ever before
- nades can be shot through walls now!
- effects and animations
- info string length exceded bug fix
- SVC_BAD error cvar add
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Sp3rMiNaToR
BANNED
Join Date: Apr 2009
Location: Greece ^_^
Old 08-11-2009 , 19:44   Re: Nade Modes (Nomexous) v9.0
Reply With Quote #207

Very nice!I'm testing and adding to my zombie server right now!
And a quote from your description:
Quote:
Feautures:
correct it
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 08-11-2009 , 19:47   Re: Nade Modes (Nomexous) v9.0
Reply With Quote #208

Quote:
Originally Posted by Sp3rMiNaToR View Post
Very nice!I'm testing and adding to my zombie server right now!
And a quote from your description:
correct it
Done and thanks.
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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 08-12-2009 , 01:01   Re: Nade Modes (Nomexous) v9.0
Reply With Quote #209

You came into my thread now you have to pay. . This is the way to do it:

PHP Code:
new Trie:RegisteredClasses

public plugin_precache()
{
    
RegisteredClasses TrieCreate()
    
    
register_forward(FM_Spawn,"spawn")
}

public 
spawn(id)
{
    if(
pev_valid(id))
    {
        static 
classname[32]
        
pev(id,pev_classname,classname,charsmax(classname))
        
        if(!
TrieKeyExists(RegisteredClasses,classname))
        {
            
RegisterHam(Ham_TraceAttack,classname,"globalTraceAttack")
            
TrieSetCell(RegisteredClasses,classname,true)
        }
    }
}

public 
plugin_init()
{
    
register_plugin(Plugin,Version,Author)
    
    
RegisterHam(Ham_TraceAttack,"worldspawn","globalTraceAttack")
    
RegisterHam(Ham_TraceAttack,"player","globalTraceAttack")

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Old 08-12-2009, 04:01
ot_207
This message has been deleted by ot_207. Reason: Repost
ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 08-12-2009 , 09:31   Re: Nade Modes (Nomexous) v9.2
Reply With Quote #210

Updated version 9.2

Changelog:
PHP Code:
Version 9.1
Shot method a little different nowsupports shot through all entitiesadded penetration

Version 9.2
Fixed the smoke grenade block problemfixed secondary explosions server crash 
What is new?
- some minor bug fixes
- one known problem fix
- grenade shot system even better

Known problems that have been fixed:
Quote:
2. The normal smoke grenade/ flare nade doesn't work good with Trip Laser mode. You must set in the menu the option Trip smoke -> fly!
It's the only way.
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