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One
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Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 06-20-2009 , 07:16   Re: change weapons
Reply With Quote #7

Quote:
#define TE_EXPLOSION 3 // Additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps
// write_byte(TE_EXPLOSION)
// write_coord(position.x)
// write_coord(position.y)
// write_coord(position.z)
// write_short(sprite index)
// write_byte(scale in 0.1's)
// write_byte(framerate)
// write_byte(flags)
//
// The Explosion effect has some flags to control performance/aesthetic features:
#define TE_EXPLFLAG_NONE 0 // All flags clear makes default Half-Life explosion
#define TE_EXPLFLAG_NOADDITIVE 1 // Sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite)
#define TE_EXPLFLAG_NODLIGHTS 2 // Do not render dynamic lights
#define TE_EXPLFLAG_NOSOUND 4 // Do not play client explosion sound
#define TE_EXPLFLAG_NOPARTICLES 8 // Do not draw particles

#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound
// write_byte(TE_TAREXPLOSION)
// write_coord(position.x)
// write_coord(position.y)
// write_coord(position.z)
ty.but how can i catch the bullets?
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