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Author
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Message
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Senior Member
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01-28-2005
, 21:54
Fully Controlable 'Fake' or Bot Players
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#1
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In a CS map i have, I want to be able to make some 'players' that will act like drones, but i want a more advanced 'player' then a model standing still that takes damage. Is it possible / how would you make a 'player' that will do whatever is coded in a function? Like if I wanted to make a 'player' run to a spot, then make the real player use a speak cmd to hear the 'players' voice message, and have the 'player' shoot at a target. I know I can do most of this stuff with set_user_aiming, client_cmd, ent_set_velocity?, and a few otehrs... but how would I get the 'player' to automatically use the animations it should be doing? I don't want to keep setting animation values in the code, when I can just make the 'player' be a simulation of an actuall person running. In a nutshell I mean is there a way you can make bots (like podbot) but fully controllable (but hard-coded, so it is controlled by the plugin not by an external file or in-game user.)?
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