1.- Use set_user_rendering instead of fm_set_rendering
2.-
PHP Code:
#if defined HANDLE_MODELS_ON_SEPARATE_ENT
fm_set_rendering(g_ent_playermodel[victim], kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
#else
fm_set_rendering(victim, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
#endif
PHP Code:
set_user_rendering(victim, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
3.-
PHP Code:
#if defined HANDLE_MODELS_ON_SEPARATE_ENT
fm_set_rendering(g_ent_playermodel[id])
#else
fm_set_rendering(id)
#endif
PHP Code:
set_user_rendering(id)
4.-
PHP Code:
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
PHP Code:
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
5.- Delete this:
PHP Code:
public event_round_start(id)
{
dano_multiplicado[id] = false
remove_freeze(id)
}
and finally...
6.- Remove the engine module
__________________