1. Is there anyway i can add deathmessage to this plugin ?
2. I want the attacker which mean the Attacker holding He Grenade doesn't take damage from it own Grenade.
PHP Code:
#include <amxmodx>
#include <csx>
#include <hamsandwich>
new
toggle_plugin,toggle_power,toggle_type,
toggle_flash,toggle_shake,toggle_display,
toggle_trail,trail_color;
new g_MsgSync,g_trail,spower;
public plugin_init()
{
register_plugin("Grenade Enhancer","1.2","anakin_cstrike");
toggle_plugin = register_cvar("grenade_enhancer","1");
toggle_flash = register_cvar("grenade_enhancer_screenflash","1");
toggle_display = register_cvar("grenade_enhancer_display","1");
toggle_trail = register_cvar("grenade_enhancer_trail","1");
toggle_shake = register_cvar("grenade_enhancer_shake","1");
toggle_power = register_cvar("grenade_enhancer_damage","700");
toggle_type = register_cvar("grenade_enhancer_damagetype","2");
trail_color = register_cvar("grenade_enhancer_trailcolor","255000000");
spower = get_pcvar_num(toggle_power);
g_MsgSync = CreateHudSyncObj();
}
public plugin_precache()
g_trail = precache_model("sprites/smoke.spr");
public client_damage(attacker,victim,damage,wpnindex,hitplace,TA)
{
if(get_pcvar_num(toggle_plugin) != 1)
return PLUGIN_CONTINUE;
if(!attacker || !victim)
return PLUGIN_CONTINUE;
if(wpnindex != CSW_HEGRENADE)
return PLUGIN_CONTINUE;
switch(get_pcvar_num(toggle_type))
{
case 0: user_slap(victim,spower,0);
case 1: user_slap(victim,spower,1);
case 2: user_slap(victim,spower,2);
default: user_slap(victim,spower,2);
}
if(get_pcvar_num(toggle_flash) == 1)
{
if(is_user_connected(victim) && !is_user_bot(victim))
Fade(victim,255,0,0,170);
}
if(get_pcvar_num(toggle_shake) == 1)
{
if(is_user_connected(victim) && !is_user_bot(victim))
Shake(victim);
}
if(get_pcvar_num(toggle_display) == 1)
{
new sdamage = damage + spower;
set_hudmessage(random(255),random(255),random(255), 0.03, 0.30, 0, 6.0, 12.0);
ShowSyncHudMsg(victim,g_MsgSync,"%i",sdamage)
}
return PLUGIN_CONTINUE;
}
public grenade_throw(id,gid,wid)
{
if(get_pcvar_num(toggle_plugin) != 1)
return PLUGIN_CONTINUE;
if(get_pcvar_num(toggle_trail) != 1)
return PLUGIN_CONTINUE;
if(wid != CSW_HEGRENADE)
return PLUGIN_CONTINUE;
static r, g, b,color[10];
get_pcvar_string(trail_color, color, 9);
new c = str_to_num(color);
r = c / 1000000
c %= 1000000
g = c / 1000
b = c % 1000
Follow(gid,g_trail,10,5,r,g,b,195);
return PLUGIN_CONTINUE;
}
Follow(entity,index,life,width,red,green,blue,alpha)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(entity);
write_short(index);
write_byte(life);
write_byte(width);
write_byte(red);
write_byte(green);
write_byte(blue);
write_byte(alpha);
message_end();
}
Fade(index,red,green,blue,alpha)
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{0,0,0},index);
write_short(6<<10);
write_short(5<<10);
write_short(1<<12);
write_byte(red);
write_byte(green);
write_byte(blue);
write_byte(alpha);
message_end();
}
Shake(index)
{
message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},index);
write_short(1<<13);
write_short(1<<13);
write_short(1<<13);
message_end();
}