I'm experiencing some other crashes on the same CS: S server. If anyone has seen these crashes before, or knows anything about them, please reply!
Bug #3
Code:
Program received signal SIGHUP, Hangup.
[Switching to Thread 0xf7e216b0 (LWP 21519)]
0xf6a3cbec in _SSE_Sqrt () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#0 0xf6a3cbec in _SSE_Sqrt () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#1 0xf66ae354 in NavAreaBuildPath<ShortestPathCost> () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#2 0xf69e17e8 in NavAreaTravelDistance<ShortestPathCost> () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#3 0xf69e04ee in CCSBotManager::CheckForBlockedZones () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#4 0xf720c962 in CGameEventManager::FireEventIntern () from bin/engine_i686.so
#5 0xf720ca86 in CGameEventManager::FireEvent () from bin/engine_i686.so
#6 0xf1ebd1f2 in __SourceHook_FHCls_IGameEventManager2FireEvent0::Func () from /home/administrator/srcds_3/cstrike/addons/sourcemod/bin/sourcemod.1.ep1.so
#7 0xf6902116 in CCSGameRules::CheckFreezePeriodExpired () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#8 0xf6905030 in CCSGameRules::Think () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#9 0xf688488f in IGameSystem::FrameUpdatePostEntityThinkAllSystems () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#10 0xf6653c96 in CServerGameDLL::GameFrame () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#11 0xf1efe767 in __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func () from /home/administrator/srcds_3/cstrike/addons/sourcemod/bin/sourcemod.1.ep1.so
#12 0xf72a3e68 in SV_Frame () from bin/engine_i686.so
#13 0xf722251d in _Host_RunFrame_Server () from bin/engine_i686.so
#14 0xf7222d50 in _Host_RunFrame () from bin/engine_i686.so
#15 0xf7223412 in Host_RunFrame () from bin/engine_i686.so
#16 0xf722d51c in CHostState::State_Run () from bin/engine_i686.so
#17 0xf722d7c1 in CHostState::FrameUpdate () from bin/engine_i686.so
#18 0xf722d947 in HostState_Frame () from bin/engine_i686.so
#19 0xf72c2d54 in CEngine::Frame () from bin/engine_i686.so
#20 0xf72c0b6e in CDedicatedServerAPI::RunFrame () from bin/engine_i686.so
#21 0xf7d480fd in RunServer () from bin/dedicated_i686.so
#22 0xf72c054e in CModAppSystemGroup::Main () from bin/engine_i686.so
#23 0xf73c7cc3 in CAppSystemGroup::Run () from bin/engine_i686.so
#24 0xf72c179f in CDedicatedServerAPI::ModInit () from bin/engine_i686.so
#25 0xf7d4834a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i686.so
#26 0xf7d7f713 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#27 0xf7d7f713 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#28 0xf7d48758 in main () from bin/dedicated_i686.so
#29 0x0804909e in main ()
Bug #4
Code:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xf7dc46b0 (LWP 13810)]
0xf7e37e2c in ?? () from /lib32/libc.so.6
#0 0xf7e37e2c in ?? () from /lib32/libc.so.6
#1 0xf7e394e5 in malloc () from /lib32/libc.so.6
#2 0xf7d9fc57 in CStdMemAlloc::Alloc () from bin/tier0_i486.so
#3 0xf75dba48 in operator new () from bin/vphysics_i486.so
#4 0xf75bea7a in CreatePhysicsObject () from bin/vphysics_i486.so
#5 0xf75ac141 in CPhysicsEnvironment::CreatePolyObjectStatic () from bin/vphysics_i486.so
#6 0xf722a81c in CStaticProp::CreateVPhysics () from bin/engine_i686.so
#7 0xf722b575 in CStaticPropMgr::CreateVPhysicsRepresentations () from bin/engine_i686.so
#8 0xf667c69c in CPhysicsHook::LevelInitPreEntity () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#9 0xf682740a in IGameSystem::LevelInitPreEntityAllSystems () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#10 0xf679a870 in CWorld::Precache () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#11 0xf679a71f in CWorld::Spawn () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#12 0xf677945e in DispatchSpawn () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#13 0xf6628759 in MapEntity_ParseAllEntities () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#14 0xf692d889 in CServerGameDLL::LevelInit_ParseAllEntities () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#15 0xf65fa403 in CServerGameDLL::LevelInit () from /home/administrator/srcds_3/cstrike/bin/server_i486.so
#16 0xf6dd1686 in ?? () from /home/administrator/srcds_3/bin/../cstrike/addons/metamod/bin/metamod.1.ep1.so
#17 0xf71c70d2 in Host_Changelevel () from bin/engine_i686.so
#18 0xf71d02fa in CHostState::State_ChangeLevelMP () from bin/engine_i686.so
#19 0xf71d07ed in CHostState::FrameUpdate () from bin/engine_i686.so
#20 0xf71d0947 in HostState_Frame () from bin/engine_i686.so
#21 0xf7265d54 in CEngine::Frame () from bin/engine_i686.so
#22 0xf7263b6e in CDedicatedServerAPI::RunFrame () from bin/engine_i686.so
#23 0xf7ceb0fd in RunServer () from bin/dedicated_i686.so
#24 0xf726354e in CModAppSystemGroup::Main () from bin/engine_i686.so
#25 0xf736acc3 in CAppSystemGroup::Run () from bin/engine_i686.so
#26 0xf726479f in CDedicatedServerAPI::ModInit () from bin/engine_i686.so
#27 0xf7ceb34a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i686.so
#28 0xf7d22713 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#29 0xf7d22713 in CAppSystemGroup::Run () from bin/dedicated_i686.so
#30 0xf7ceb758 in main () from bin/dedicated_i686.so
#31 0x0804909e in main ()
Saved corefile core.13810
Anyone have any ideas? Anything at all I can do to fix these, or get more info about them?
Any help is much appreciated!