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No Radio Flood v1.1


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Plugin Info:     Modification:   Counter-Strike        Category:   Server Management        Approver:   Emp` (115)
Starsailor
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Join Date: Aug 2008
Location: Buenos Aires
Old 06-12-2009 , 22:57   No Radio Flood v1.1
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Description:

With this plugin, the people can't annoy with radio messages every two seconds

Cvars:

nrf_block_fith (0|1) Blocks 'Fire In The Hole' Sound, Default 1
nrf_time (Time in seconds 0 - Disabled) Time which people will have to wait to send another message radio, Default 5 seconds

Changelog:

v1.1:
-Removed Engine
-Added all commands Thanks hleV.
-Added cvar to block 'Fire In The Hole' Sound
v1.0: First release

Important:

Not Compatible with:

Custom Radio Commands by kaloszyfer
Teamplay Helper v1.2 by me

Servers with this plugin:
[Here]

v1.0 150 views

Attached Files
File Type: sma Get Plugin or Get Source (no_radio_flood.sma - 4193 views - 1.8 KB)
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Last edited by Starsailor; 01-25-2010 at 12:54.
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algoasi
Member
Join Date: Nov 2008
Location: Pluton
Old 06-12-2009 , 23:13   Re: Stop Radio Flood v1.0
Reply With Quote #2

Oh Goo job

Work!
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 06-12-2009 , 23:45   Re: Stop Radio Flood v1.0
Reply With Quote #3

WOOOOW

You Rocks (again) !!
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You're right Metalicross
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biscuit628
Senior Member
Join Date: Jun 2007
Location: 香港HongKong
Old 06-12-2009 , 23:58   Re: Stop Radio Flood v1.0
Reply With Quote #4

good job!
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kushy_mang
Junior Member
Join Date: May 2009
Old 06-13-2009 , 02:03   Re: Stop Radio Flood v1.0
Reply With Quote #5

Oh my god.. I will have to test this.. nice idea. Also if we set the cvar to block messages for 5 seconds.. does this include the usual "fire in the hole!" or is just radio commands
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 06-13-2009 , 02:35   Re: Stop Radio Flood v1.0
Reply With Quote #6

You don't need to use engine if you use get_gametime.
Also, you should register like 23 radios cmds aliases.

You also have to know that there are existing offset to set the next time a player can use the radio and how many times a player can use it (reset to 60 when a player spawns).
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 06-13-2009 , 03:37   Re: Stop Radio Flood v1.0
Reply With Quote #7

v1.1 (I wonder if setting a task after each radio cmd usage is faster than gametime):
Code:
#include <amxmodx> #include <engine>   #define PLUGIN "Stop Radio Flood" #define VERSION "1.1" #define AUTHOR "Starsailor"   new g_szRadio[][] = {         "radio1", "coverme", "takepoint", "holdpos", "regroup", "followme", "takingfire",         "radio2", "go", "fallback", "sticktog", "getinpos", "stormfront", "report",         "radio3", "roger", "enemyspot", "needbackup", "sectorclear", "inposition", "reportingin", "getout", "negative", "enemydown" };   new Float:gRadio[33],pTime,pEnabled   public plugin_init() {                 register_plugin(PLUGIN, VERSION, AUTHOR)           for (new i = 0; i < sizeof(g_szRadio); i++)                 register_clcmd(g_szRadio[i], "cmdRadio");           pTime = register_cvar("srf_time","5")         pEnabled = register_cvar("srf_enabled","1")           register_cvar("srf_version",VERSION,FCVAR_SERVER|FCVAR_SPONLY) } public cmdRadio(id){           if(get_pcvar_num(pEnabled)){                           new Float:fTime = halflife_time()                   if(fTime - gRadio[id] < get_pcvar_num(pTime)){                                   client_print(id,print_center,"** Stop flooding with radio **")                           return 1                 }                   gRadio[id] = fTime         }           return PLUGIN_CONTINUE }
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-13-2009 , 04:01   Re: Stop Radio Flood v1.0
Reply With Quote #8

tasks should not be used for cmds cooldown.

Removed engine and use only 1 cvar :

PHP Code:
#include <amxmodx>
 
#define PLUGIN "Stop Radio Flood"
#define VERSION "1.2"
#define AUTHOR "Starsailor"
 
new g_szRadio[][] =
{
    
"radio1""coverme""takepoint""holdpos""regroup""followme""takingfire",
    
"radio2""go""fallback""sticktog""getinpos""stormfront""report",
    
"radio3""roger""enemyspot""needbackup""sectorclear""inposition""reportingin""getout""negative""enemydown"
}
 
new 
Float:g_fNextRadio[33]
new 
g_pTime
 
public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)

    for(new 
0sizeof(g_szRadio); i++)
    {
        
register_clcmd(g_szRadio[i], "cmdRadio")
    }

    
g_pTime register_cvar("srf_time","5"
}

public 
cmdRadio(id)
{
    new 
Float:fDelay get_pcvar_float(g_pTime)
    if( 
fDelay )
    {
        new 
Float:fTime get_gametime()

        if(
g_fNextRadio[id] > fTime)
        {
            
client_print(id,print_center,"** Stop flooding with radio **")
            return 
PLUGIN_HANDLED_MAIN
        
}
        
g_fNextRadio[id] = fTime fDelay
    
}
    return 
PLUGIN_CONTINUE

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Last edited by ConnorMcLeod; 06-13-2009 at 04:57.
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 06-13-2009 , 04:16   Re: Stop Radio Flood v1.0
Reply With Quote #9

Love it!
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xPaw
AMX Mod X Moderator
Join Date: Jul 2008
Old 06-13-2009 , 04:31   Re: Stop Radio Flood v1.0
Reply With Quote #10

Will never play on servers where its running
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