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RPG mod by Sylwester


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
Sylwester
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Join Date: Oct 2006
Location: Poland
Old 06-08-2009 , 15:13   RPG mod by Sylwester
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RPG mod v1.0b41
(Last updated: 1 February 2010)
  • Description
This plugin is based on RPG mod for CS:S by SeLfkiLL.
It allows players to gain xp when they kill or damage opponents. After reaching certain amount of xp, player gains level and receives credits.
Players can spend their credits to buy upgrades providing different benefits.

You can also:
- allow only one of the teams to use upgrades
- set default upgrades for all players or bots
- give some upgrades only to selected users
- block players from changing anything in their data (so they can use only default upgrades or upgrades given by command)

  • Upgrades:
Code:
1: Regeneration: regenerates 1-10 hp every second
2: Health+: increases your maximum health by 25-250
3: Resupply: regenerates 1-10 bp ammo every 3 seconds
4: Vampire: gives you 7.5%-112.5% of damage dealt back as health (if not full)
5: Stealth: makes you transparent (16%-78%)
6: LongJump: increases your jump speed (20%-100%)
7: IceStab: your knife stabs seriously slow down your opponents
8: FrostPistol: your pistol hits slow down your opponents
9: Denial: you get your weapons back if you died
10: Impulse: temporarily increases your speed after being hit
11: Medic: heals your nearby teammates (1-15 hp (armor) every second)
12: AutoBHop: lvl1 - autojumping, lvl2 - no slowdown after landing
  • Required Modules
fakemeta
hamsandwich
fun
cstrike
nvault
sqlx

  • Commands
Chat commands:
rpg or menu - opens main menu
help - opens help menu
/deletexp - deletes your data from current database

Console commands:
rpgmenu - opens main menu

amx_rpglogin <username> <password> - used to register or login
I've never seen it in any xp mod (I wonder why). It allows you to link your player data (xp, credits, upgrades) with desired username and password.
To register and save your data, use this command with username that does not exist in database.
To login and retrieve your data, use this command with username and password you used to register.
Both username and password must be 3-10 characters containing only letters, numbers, - and _
Using this command you can always get back your data even if you have mutliple steamids/dynamic ip/different names or server cvar rpgm_saveby has changed.
If you use this command your current data will be always deleted from current database (set by rpgm_saveby cvar), and moved to/loaded from database for registered users.

Admin console commands:
amx_rpg_lvl <@all|@t|@ct|#userid|name> <+|=|-> <amount> - changes target(s) level
amx_rpg_drop_upgs <@all|@t|@ct|#userid|name> - forces target(s) to sell all upgrades
amx_rpg_set_upgs <@all|@t|@ct|#userid|name> <upgrades_string> - set target(s) upgrades
example: amx_rpg_set_upgs @t 5a0e00000001
(give all terro lvl5 regeneration, lvl10 health, lvl14 vampire and lvl1 bhop)

Server commands:
amx_rpg_global_reset <RENAME|DELETE> - rename or delete all current database files/tables
In other words: xp reset for all players

  • Cvars
Code:
cvar default_value   //description

rpgm_savedata 1   //save data? 1 - yes, 0 - no (including bots)
rpgm_bot_savedata 0   //save bots data ? 1 - yes, 0 - no   
//bots are always saved by name in separate file (nvault) or table (mysql)

rpgm_saveby 1   //save player data by 1 - steamid, 2 - ip, 3 - name
//data saved by steamids, ips, names is kept in separate files/tables

rpgm_savedb 1   //Database: 1 - nvault, 2 - MySql
rpgm_sql_host ""   //sql server ip
rpgm_sql_user ""   //sql username
rpgm_sql_pass ""   //sql password
rpgm_sql_db ""   //sql database name

rpgm_user_control 1   //block say commands, menus and info under chat? 0 - yes, 1 - no

rpgm_frequent_save 0   //1, 2 - frequent xp saving
//set to 1 or 2 if you are worried about players losing xp earned during map due to server crash
//0 - automatically save player data only on disconnect
//1 - save on disconnect + save all players data on new round
//2 - save on disconnect + every 10 secs save player with most xp gained
//2 is for servers with no round end (csdm etc.)

rpgm_xp_mult 1.0   //multiplier for xp gained

rpgm_in_team 0   //upgrades work only for: 0-both teams, 1-ts, 2-cts

rpgm_start_lvl 0   //default level for new players
rpgm_bot_start_lvl 0   //default level for new bots

rpgm_upgs 111111111111   //this is string, it determines which upgrades are enabled and disabled
//0 on position x means that upgrade number x is disabled while 1 means it's enabled
//example 1: 111111111110 - all upgrades enabled, except AutoBHop
//example 2: 010010000000 - only Health+ and Stealth are enabled
//If you disable some upgrade, then players get 100% of credits spent on this upgrade back

rpgm_def_upgrades 000000000000   //this is string - default upgrades for new players        
rpgm_bot_def_upgrades 00000000000   //this is string - default upgrades for new bots
//you can use numbers (0,...,9) and letters (a,...,z)
//a = 10, b = 11, c = 12, ...

rpgm_bot_buy_upgs 0   //bots automatically buy random upgrades on spawn? 1 - yes, 0 - no
//depends on amount of credits, bot buy random upgrade if his credits are >= 0
  • ChangeLog
Code:
1.0b41 (1 February 2010):
- bugfix (teleport to origin {0,0,0} when jumping)

1.0b3 (26 June 2009):
- added MySql support (using sqlx module)
- added bots support (start lvl, data saving, buying upgrades)
- added settings menu
- modified login info menu
- added cvars:
        rpgm_savedb
        rpgm_frequent_save
        rpgm_start_lvl
        rpgm_in_team
        rpgm_def_upgrades
        rpgm_bot_start_lvl
        rpgm_bot_savedata
        rpgm_bot_buy_upgs
        rpgm_bot_def_upgrades
        rpgm_sql_host
        rpgm_sql_user
        rpgm_sql_pass
        rpgm_sql_db
        rpgm_user_control
- added commands:
        amx_rpg_lvl
        amx_rpg_drop_upgs
        amx_rpg_set_upgs
        amx_rpg_global_reset
- removed cvar rpgm_start_cr

1.0b2 (21 June 2009):
- bugfix (xp reset when using say)

1.0b1 (9 June 2009):
- bugfix (index out of bounds in show_levels)

1.0b (8 June 2009):
- first release
  • Credits
SeLfkiLL - orginal idea

  • Info
This plugin has been requested here. There was an attempt to make this plugin by mateo10, but he never released fully working version and his plugin ended up unapproved here.
Attached Files
File Type: sma Get Plugin or Get Source (rpg_mod.sma - 3587 views - 80.8 KB)
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Last edited by Sylwester; 09-19-2013 at 12:50. Reason: update
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Sylwester
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Join Date: Oct 2006
Location: Poland
Old 06-08-2009 , 15:14   Re: RPG mod by Sylwester
Reply With Quote #2

Information for players - How to play this mod:

First you need to find server running this plugin or install it on your own server.
If there are any servers running this plugin, then you can probably find them here.

When you are in server, kill players until you gain some credits. After that, write rpg in chat to open RPG mod main menu (you can also bind console command rpgmenu to some key).
To bind rpgmenu to key "k" write in console:
"bind k rpgmenu"
If you do that, you will be able to open rpgmenu by pressing k. You can use other key if you want.

Everything you need is in main menu. All upgrades work automatically, you just need to buy them for credits earned from killing players.

You can see your level and credits in lower left corner of screen (under chat) like this:
"[RPG mod][Level: 24][Progress: 78%][Credits: 35] say /rpg"

There is also displayed "Progress". It tells you how much xp required to gain next level you have already earned.
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Impossible is Nothing

Last edited by Sylwester; 06-08-2009 at 16:54.
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aviel2k
Junior Member
Join Date: Jul 2007
Old 06-08-2009 , 16:14   Re: RPG mod by Sylwester
Reply With Quote #3

how I can play the mod??
bind?
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zacky
Senior Member
Join Date: Mar 2008
Location: Sweden
Old 06-08-2009 , 17:39   Re: RPG mod by Sylwester
Reply With Quote #4

I havent tried it, but maybe add multilingual?
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Sylwester
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Join Date: Oct 2006
Location: Poland
Old 06-08-2009 , 18:07   Re: RPG mod by Sylwester
Reply With Quote #5

Quote:
Originally Posted by Sylwester View Post
... I have some exams coming soon and I will have no time for any serious coding until I'm done with them (few weeks)...
In other words, this plugin will stay the way it is for some time, except quick bug fixes if any bugs are found.

TODO list (probable order):
- finish MySql (part of it is done already)
- bots support
- add sounds (not necessary, but I would like some nice freezing sound for IceStab)
- add graphics (probably glow and screenfade, not sure about custom sprites/models)
- messages for client (there are almost none now)
- more upgrades (I have at least 1 in mind)
- adjust credits/level, xp needed/level, upgrades costs etc.
- clean code ( it's a mess )
- add multi-lingual support (that one is last - I don't want to make a lot translation requests, I will add it when everything else is finished)

As you can see it will take me some time before I get to muti-lingual support.
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Impossible is Nothing

Last edited by Sylwester; 06-09-2009 at 05:57.
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Jon
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Join Date: Dec 2007
Old 06-08-2009 , 19:01   Re: RPG mod by Sylwester
Reply With Quote #6

Looks interesting, gonna check it out. Nice work.
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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 06-09-2009 , 05:43   Re: RPG mod by Sylwester
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PERFECT!!
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TitANious
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Join Date: Feb 2009
Location: Denmark
Old 06-09-2009 , 10:07   Re: RPG mod by Sylwester
Reply With Quote #8

Looks good
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alan_el_more
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Join Date: Jul 2008
Location: amxmodx-es.com
Old 06-09-2009 , 10:16   Re: RPG mod by Sylwester
Reply With Quote #9

Gooooood Work Sylwester!
Sounds very cool
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orange
Senior Member
Join Date: Dec 2005
Old 06-10-2009 , 16:35   Re: RPG mod by Sylwester
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Sounds good i already have a couple servers in mind which i can use this plugin ive wanted a good RPG mod for a while , I will wait till it can support Mysql tho Good Work cant wait for updates
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