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Reducing Recoil In CS: Source


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SamuraiBarbi
Senior Member
Join Date: Aug 2006
Location: United States
Old 06-10-2009 , 12:25   Re: Reducing Recoil In CS: Source
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Ok I'm still working on this. When setting modifying recoil in event pre weapon_fire I noticed two things

Code:
new Float:attacker_playerPunchAnglePost[3] = {0.0,0.0,0.0};
                         SetEntDataVector(attacker_playerClient,offset_PlayerPunchAngle,attacker_playerPunchAnglePost,false);
Does nothing. But... changing

Code:
new Float:attacker_playerPunchAnglePost[3] = {600.250,0.0,140.0};
Makes me look in a ton of different directions.

I'm still trying to hook this on weapon_fire as I'm convinced by Fredd and SumGuys posts that you can change recoil to 0 without resorting to Prethink. Can anyone help?
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