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L4D-CS [6K views, over 200 replies, join the community]


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TitANious
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Join Date: Feb 2009
Location: Denmark
Old 06-08-2009 , 12:32   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #161

Isn't it only one in the server it should be?
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lukiuz
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Join Date: Oct 2008
Location: Lithuania
Old 06-08-2009 , 15:22   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #162

well what bout boomer hunter smoker and tank, + all the bots and survivors ?
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TitANious
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Old 06-08-2009 , 16:20   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #163

Metamod plugins takes a little less CPU?
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babynme
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Join Date: Apr 2009
Location: Singapore
Old 06-08-2009 , 21:31   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #164

ermm i can't see the link anywhere o.o ?
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DruGzOG
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Join Date: Nov 2007
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Old 06-08-2009 , 23:17   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #165

cuz its not finished...
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frk_14
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Join Date: Jan 2009
Location: Argentina
Old 06-09-2009 , 01:10   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #166

what you prefer?
left deformed model (no problem with hitboxes in cs)
right original side(some problems with hitboxes in cs)
[IMG]http://img197.**************/img197/7360/fghq.png[/IMG]
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SHC
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Join Date: Apr 2009
Old 06-09-2009 , 02:55   Re: l4d - the counter-strike way...
Reply With Quote #167

Quote:
Originally Posted by shine771 View Post
Doing all that will cause server to lag with 2 or 3 bots. Sure, you can remove them when survivors move on, and spawn them next to them, but that doesn't change the fact that it's impossible to create many Zombie NPC's that wont lag the server.
I've actually made a zombie AI that doesn't lag tell there is about 30...
So you're wrong.
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Jon
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Join Date: Dec 2007
Old 06-09-2009 , 06:23   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #168

Quote:
Originally Posted by frk_14 View Post
what you prefer?
left deformed model (no problem with hitboxes in cs)
right original side(some problems with hitboxes in cs)
I hate bugged hitboxes so I would prefer the left one, but it's kinda hard to see on the picture how deformed the model is. In-game screenies maybe?
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shine771
Senior Member
Join Date: Jun 2007
Old 06-09-2009 , 06:25   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #169

I didn't mean 20 lines of code that make zombies look at a random players and follow them. This is going to be an l4d mod, that means waypoints or nodes for zombies to find and follow players around objects and walls(that's the easiest and most effective way). Avoiding obstacles like chairs, tables, trees and stuff that you don't want to make waypoints or nodes for and probably jumping too. Hitting animations and damage. Maybe eating dead bodies to gain HP. Damage blood and gibs. Animations when hit, random sounds when idle or when attacking and being attacked. And much more other stuff that i cant think of now.

Last edited by shine771; 06-09-2009 at 06:33.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-09-2009 , 06:39   Re: l4d - the counter-strike way... [3K+ Views, come and see it :)]
Reply With Quote #170

Yeah, when I see AI system in HL, there are some stuffs impossible to do in Pawn about waypoints/node system (or maybe in a tricky way but ugly). Doing a module for all such tasks will be far more efficient than doing all in pawn.
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