PHP Code:
public HumanUpgrades(id)
{
if (!is_user_alive(id))
return
new menu = menu_create("Humans Abilities", "HumanUpgrades_handle")
if (get_pcvar_num(sg_enable) == 1)
{
new sgmsg[60]
format(sgmsg, 59, "\wSmokeGrenade Level (%d/%d)", SgLevel[id], maxlevel_sg)
menu_additem(menu, sgmsg, "1", 0)
}
if(PlayerLevel[id] >= 4 && get_pcvar_num(ap_enable) == 1)
{
new apmsg[60]
format(apmsg, 59, "\wArmor Level (%d/%d)", ArmorLevel[id], maxlevel_ap)
menu_additem(menu, apmsg, "2", 0)
}
if (get_pcvar_num(hp_enable) == 1)
{
new hpmsg[60]
format(hpmsg, 59, "\wHealth Level (%d/%d)", HealthLevel[id], maxlevel_hp)
menu_additem(menu, hpmsg, "3", 0)
}
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public HumanUpgrades_handle(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:{
if(PlayerPoints[id] > 0)
{
if(SgLevel[id] >= maxlevel_sg)
{
return PLUGIN_HANDLED
}
SgLevel[id] += 1
client_printcolor(id, "/g+1 /yto /ctrSmokeGrenades Level")
PlayerPoints[id] -= 1
HumanUpgrades(id)
}
}
case 2:{
if(PlayerPoints[id] > 0)
{
if(ArmorLevel[id] >= maxlevel_ap)
{
return PLUGIN_HANDLED
}
ArmorLevel[id] += 1
client_printcolor(id, "/g+1 /yto /ctrArmor Level")
PlayerPoints[id] -= 1
HumanUpgrades(id)
}
}
case 3:{
if(PlayerPoints[id] > 0)
{
if(HealthLevel[id] >= maxlevel_hp)
{
return PLUGIN_HANDLED
}
HealthLevel[id] += 1
client_printcolor(id, "/g+1 /yto /ctrHealth Level")
PlayerPoints[id] -= 1
HumanUpgrades(id)
}
}
}
}
What i doing bad ? this print in server console Debug