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Veteran Member
Join Date: Mar 2007
Location: Lithuania
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06-04-2009
, 04:55
Re: 5 items i need to know
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#2
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Code:
#include <amxmodx>
#include <hamsandwich>
new g_iBuyZoneEntSpawn;
public plugin_precache()
g_iBuyZoneEntSpawn = RegisterHam(Ham_Spawn, "func_buyzone", "fwdBuyZoneEntSpawn");
public plugin_init()
DisableHamForward(g_iBuyZoneEntSpawn);
public fwdBuyZoneEntSpawn(iEnt)
return pev_valid(iEnt) ? HAM_SUPERCEDE : HAM_IGNORED;
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Code:
#include <amxmodx>
#include <fun>
#include <hamsandwich>
#define OFFSET_PRIMARYWEAPON 116
public plugin_init()
RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawn", 1);
public fwdPlayerSpawn(iCl)
if (is_user_alive(iCl))
{
strip_user_weapons(iCl);
set_pdata_int(iCl, OFFSET_PRIMARYWEAPON, 0);
give_item(iCl, "weapon_knife"); // Remove this if you don't want knife
}
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Code:
#include <amxmodx>
#include <fakemeta>
public plugin_init()
register_forward(FM_CmdStart, "fwdCmdStart");
public fwdCmdStart(iCl, iHandle)
{
if (get_user_weapon(iCl) == CSW_KNIFE)
{
static iButtons;
iButtons = get_uc(iHandle, UC_Buttons);
if (iButtons & IN_ATTACK)
{
set_uc(iHandle, UC_Buttons, ~IN_ATTACK);
return FMRES_SUPERCEDE;
}
else if (iButtons & IN_ATTACK2)
{
set_uc(iHandle, UC_Buttons, ~IN_ATTACK2);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
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Code:
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
public plugin_init()
RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawn", 1);
public fwdPlayerSpawn(iCl)
if (is_user_alive(iCl))
cs_set_user_plant(iCl, 0, 0);
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Last edited by hleV; 06-04-2009 at 05:07.
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