Using deathmsg event :
Something like :
Code:
new gMaxClients;
// [...]
register_event( "DeathMsg", "Event_PlayerDeath", "a", "1>0", "3=1" ); // param 3 = headshot
gMaxClients = get_maxplayers();
// [...]
public Event_PlayerDeath ()
{
new Killer = read_data( 1 );
if ( 1 <= Killer <= gMaxClients )
{
//
}
}
__________________