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[CSS]RoundSound++


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Author
Blackfighter
New Member
Join Date: Jun 2009
Plugin ID:
855
Plugin Version:
1.1.0
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    21 
    Plugin Description:
    Adds the Funny Rounds Sounds.
    Old 06-01-2009 , 18:18   Re: [CSS]RoundSound++
    Reply With Quote #1

    Plugin was not working, so I've tried something, updated code
    Code:
    /* *
     * ANTiCHRiST RoundSound++ 
     * -------------------------
     * Changelog
     *   changelog.txt
     * Readme
     *   readme.txt
     * Credits
     *   Old CS 1.6 Plugin
     *   by "PaintLancer"
     * -------------------------
     * by TanaToS aka ANTiCHRiST
     */
    #include <sourcemod>
    #include <sdktools>
    #include <sdktools_sound>
    #include <console>
    #include <string>
    
    #pragma semicolon 1
    
    #define PLUGIN_VERSION "1.0.1"
    #define MAX_FILE_LEN 256
    
    new Handle:g_hEnabled = INVALID_HANDLE;
    new bool:g_bEnabled = true;
    
    public Plugin:myinfo = {
        name = "RoundSound++",
        author = "ANTiCHRiST",
        description = "Plays a Sound at RoundEnd.",
        version = PLUGIN_VERSION,
        url = "http://passionfighters.de"
    };
    
    public OnPluginStart() {
        CreateConVar("sm_roundsound_version", PLUGIN_VERSION, "RoundSound++ version.", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
        g_hEnabled = CreateConVar("sm_roundsound_enable", "1", "RoundSound++ Enable/Disable CVar.", FCVAR_PLUGIN|FCVAR_NOTIFY);
    
        HookEvent("round_end", EventRoundEnd);
        HookConVarChange(g_hEnabled, CVarEnabled);
    }
    
    public OnMapStart()
    {
        decl String:tewin_snd1[MAX_FILE_LEN];
        decl String:tewin_snd2[MAX_FILE_LEN];
        decl String:tewin_snd3[MAX_FILE_LEN];
        decl String:ctwin_snd1[MAX_FILE_LEN];
        decl String:ctwin_snd2[MAX_FILE_LEN];
        decl String:ctwin_snd3[MAX_FILE_LEN];
    
        Format(tewin_snd1, sizeof(tewin_snd1), "sound/misc/twinnar.wav");
        Format(tewin_snd2, sizeof(tewin_snd2), "sound/misc/twinnar2.wav");
        Format(tewin_snd3, sizeof(tewin_snd3), "sound/misc/twinnar3.wav");
        Format(ctwin_snd1, sizeof(ctwin_snd1), "sound/misc/ctwinnar2.wav");
        Format(ctwin_snd2, sizeof(ctwin_snd2), "sound/misc/ctwinnar3.wav");
        Format(ctwin_snd3, sizeof(ctwin_snd3), "sound/misc/ctwinnar4.wav");
    
        if(FileExists(tewin_snd1) && FileExists(tewin_snd2) && FileExists(tewin_snd3) && FileExists(ctwin_snd1) && FileExists(ctwin_snd2) && FileExists(ctwin_snd3)) {
            AddFileToDownloadsTable(tewin_snd1);
            AddFileToDownloadsTable(tewin_snd2);
            AddFileToDownloadsTable(tewin_snd3);
            AddFileToDownloadsTable(ctwin_snd1);
            AddFileToDownloadsTable(ctwin_snd2);
            AddFileToDownloadsTable(ctwin_snd3);
    
            PrecacheSound("misc/ctwinnar2.wav", true);
            PrecacheSound("misc/ctwinnar3.wav", true);
            PrecacheSound("misc/ctwinnar4.wav", true);
            PrecacheSound("misc/twinnar.wav", true);
            PrecacheSound("misc/twinnar2.wav", true);
            PrecacheSound("misc/twinnar3.wav", true);
        }
        else {
            LogError("Not all sound files exists.");
            LogError("Unload the Plugin.");
            ServerCommand("sm plugins unload \"RoundSound++.smx\"");
        }
    }
    
    
    public OnConfigsExecuted() {
        if(GetConVarBool(g_hEnabled)) {
            g_bEnabled = true;
        }
        else if(!GetConVarBool(g_hEnabled)) {
            g_bEnabled = false;
        }
        else {
            g_bEnabled = true;
            LogError("False value plugin continued");
        }
    }
    
    public CVarEnabled(Handle:convar, const String:oldValue[], const String:newValue[]) {
        if(GetConVarBool(g_hEnabled)) {
            g_bEnabled = true;
        }
        else if(!GetConVarBool(g_hEnabled)) {
            g_bEnabled = false;
        }
        else {
            g_bEnabled = true;
            LogError("False value plugin continued");
        }
    }
    
    public EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcast) {
        LogError("RoundEnd");
        new rnd_sound = GetRandomInt(1, 3);
        new ev_winner = GetEventInt(event, "winner");
        if(g_bEnabled) {
            new MaxClients = GetMaxClients();
    
            for(new i=1; i<=MaxClients; i++)
            {
                if(IsClientInGame(i))
                {
            if(ev_winner == 2) {
                if(rnd_sound == 1) {
                    EmitSoundToAll("misc/twinnar.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
                }
                else if(rnd_sound == 2) {
                    EmitSoundToAll("misc/twinnar2.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
                }
                else if(rnd_sound == 3) {
                    EmitSoundToAll("misc/twinnar3.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
                }
                else {
                    LogError("Ramdom Sound CVar Error.");
                }
            }
            else if(ev_winner == 3) {
                if(rnd_sound == 1) {
                    EmitSoundToAll("misc/ctwinnar2.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
                }
                else if(rnd_sound == 2) {
                    EmitSoundToAll("misc/ctwinnar3.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
                }
                else if(rnd_sound == 3) {
                    EmitSoundToAll("misc/ctwinnar4.wav",i, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL);
                }
                else {
                    LogError("Ramdom Sound CVar Error.");
                }
            }
            else {
                LogError("No team has win the round.");
            }
    }
    }
        }
    }
    Is there any way to disable default sound for Event.CTwin and Event.TERwin by server?
    Thanks for plugin
    Blackfighter is offline
    ANTiCHRiST
    Member
    Join Date: Mar 2009
    Location: Vienna, Austria
    Old 06-05-2009 , 23:51   Re: [CSS]RoundSound++
    Reply With Quote #2

    u must only modify i
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    saulstari
    Member
    Join Date: Jan 2006
    Old 06-07-2009 , 14:10   Re: [CSS]RoundSound++
    Reply With Quote #3

    whats the song with the guitars?
    saulstari is offline
    Reply



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