Raised This Month: $ Target: $400
 0% 

Zombie classes


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
~Ice*shOt
Veteran Member
Join Date: Mar 2009
Location: Lithuania
Old 05-31-2009 , 16:46   Zombie classes
Reply With Quote #1

PHP Code:
fw_PlayerSpawn_Post(id)
{
 if(
get_user_team(id) == 1)
 {
 
PlayerClass[id] = random_num(03)
}
if ( 
PlayerClass[id] == 

new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Hunter"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Hunter/Hunter.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_hunter.wav"
 
"l4d/miss2_hunter.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_hunter.wav"
 
"l4d/strike2_hunter.wav",
 
"l4d/strike3_hunter.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_hunter.wav",
 
"l4d/pain2_hunter.wav",
 
"l4d/pain3_hunter.wav",
 
"l4d/pain4_hunter.wav",
 
"l4d/pain5_hunter.wav",
 
"l4d/pain6_hunter.wav",
 
"l4d/pain7_hunter.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_hunter.wav",
 
"l4d/die2_hunter.wav",
 
"l4d/die3_hunter.wav",
 
"l4d/die4_hunter.wav",
 
"l4d/die5_hunter.wav",
 
"l4d/die6_hunter.wav"
}
 
cvar_health register_cvar("zswarm_health""650")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""700")
 
cvar_speed register_cvar("zswarm_speed""245")

else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Smoker"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Smoker/Smoker.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_smoker.wav"
 
"l4d/miss2_smoker.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_smoker.wav"
 
"l4d/strike2_smoker.wav",
 
"l4d/strike3_smoker.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_smoker.wav",
 
"l4d/pain2_smoker.wav",
 
"l4d/pain3_smoker.wav",
 
"l4d/pain4_smoker.wav",
 
"l4d/pain5_smoker.wav",
 
"l4d/pain6_smoker.wav",
 
"l4d/pain7_smoker.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_smoker.wav",
 
"l4d/die2_smoker.wav",
 
"l4d/die3_smoker.wav",
 
"l4d/die4_smoker.wav",
 
"l4d/die5_smoker.wav",
 
"l4d/die6_smoker.wav"
}
 
cvar_health register_cvar("zswarm_health""800")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""800")
 
cvar_speed register_cvar("zswarm_speed""240")

else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Boomer"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Boomer/Boomer.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_boomer.wav"
 
"l4d/miss2_boomer.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_boomer.wav"
 
"l4d/strike2_boomer.wav",
 
"l4d/strike3_boomer.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_boomer.wav",
 
"l4d/pain2_boomer.wav",
 
"l4d/pain3_boomer.wav",
 
"l4d/pain4_boomer.wav",
 
"l4d/pain5_boomer.wav",
 
"l4d/pain6_boomer.wav",
 
"l4d/pain7_boomer.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_boomer.wav",
 
"l4d/die2_boomer.wav",
 
"l4d/die3_boomer.wav",
 
"l4d/die4_boomer.wav",
 
"l4d/die5_boomer.wav",
 
"l4d/die6_boomer.wav"
}
 
cvar_health register_cvar("zswarm_health""400")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""700")
 
cvar_speed register_cvar("zswarm_speed""250")
}
else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Hunter"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Hunter/Hunter.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_tank.wav"
 
"l4d/miss2_tank.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_tank.wav"
 
"l4d/strike2_tank.wav",
 
"l4d/strike3_tank.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_tank.wav",
 
"l4d/pain2_tank.wav",
 
"l4d/pain3_tank.wav",
 
"l4d/pain4_tank.wav",
 
"l4d/pain5_tank.wav",
 
"l4d/pain6_tank.wav",
 
"l4d/pain7_tank.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_tank.wav",
 
"l4d/die2_tank.wav",
 
"l4d/die3_tank.wav",
 
"l4d/die4_tank.wav",
 
"l4d/die5_tank.wav",
 
"l4d/die6_tank.wav"
}
 
cvar_health register_cvar("zswarm_health""2500")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""600")
 
cvar_speed register_cvar("zswarm_speed""250")

i want to do random zombie classes, what i doing bad ?
~Ice*shOt is offline
Send a message via Skype™ to ~Ice*shOt
xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-31-2009 , 16:57   Re: Zombie classes
Reply With Quote #2

O wow stop coding.
__________________
xPaw is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-31-2009 , 17:24   Re: Zombie classes
Reply With Quote #3

Quote:
Originally Posted by ~Ice*shOt View Post
what i doing bad ?
You are trying to code, that is what you are doing bad. Find a new hobby.
__________________
fysiks is offline
Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 06-01-2009 , 01:40   Re: Zombie classes
Reply With Quote #4

Holy crap.
__________________

PM me if you're interested in buying the Credits addition for Base Builder
Battlefield Rebirth [66% done]
Call of Duty: MW2 [100% done]
Base Builder [100% done]
Tirant is offline
TitANious
Veteran Member
Join Date: Feb 2009
Location: Denmark
Old 06-01-2009 , 03:26   Re: Zombie classes
Reply With Quote #5

Is you uindent all your codes, because you think we have time to do it!?
Code:
fw_PlayerSpawn_Post(id)
{
    if(get_user_team(id) == 1)
    {
        PlayerClass[id] = random_num(0, 3)
    }
    if ( PlayerClass[id] == 0 ) 
    { 
        new const ZOMBIE_PLAYER_MODEL[] = 
        {
            "Hunter"
        }
        new const ZOMBIE_MODEL[] =  
        {
            "models/player/Hunter/Hunter.mdl"
        }
        new const g_sound_miss[][] =
        { 
            "l4d/miss1_hunter.wav", 
            "l4d/miss2_hunter.wav" 
        }
        new const g_sound_hit[][] = 
        { 
            "l4d/strike1_hunter.wav", 
            "l4d/strike2_hunter.wav",
            "l4d/strike3_hunter.wav" 
        }
        new const g_sound_pain[][] =
        {
            "l4d/pain1_hunter.wav",
            "l4d/pain2_hunter.wav",
            "l4d/pain3_hunter.wav",
            "l4d/pain4_hunter.wav",
            "l4d/pain5_hunter.wav",
            "l4d/pain6_hunter.wav",
            "l4d/pain7_hunter.wav"
        }
        new const g_sound_die[][] =
        {
            "l4d/die1_hunter.wav",
            "l4d/die2_hunter.wav",
            "l4d/die3_hunter.wav",
            "l4d/die4_hunter.wav",
            "l4d/die5_hunter.wav",
            "l4d/die6_hunter.wav"
        }
        cvar_health = register_cvar("zswarm_health", "650")
        cvar_armour = register_cvar("zswarm_armour", "0")
        cvar_gravity = register_cvar("zswarm_gravity", "700")
        cvar_speed = register_cvar("zswarm_speed", "245")
    } 
    else if  ( PlayerClass[id] == 1 )
    {
        new const ZOMBIE_PLAYER_MODEL[] = 
        {
            "Smoker"
        }
        new const ZOMBIE_MODEL[] =  
        {
            "models/player/Smoker/Smoker.mdl"
        }
        new const g_sound_miss[][] =
        { 
            "l4d/miss1_smoker.wav", 
            "l4d/miss2_smoker.wav" 
        }
        new const g_sound_hit[][] = 
        { 
            "l4d/strike1_smoker.wav", 
            "l4d/strike2_smoker.wav",
            "l4d/strike3_smoker.wav" 
        }
        new const g_sound_pain[][] =
        {
            "l4d/pain1_smoker.wav",
            "l4d/pain2_smoker.wav",
            "l4d/pain3_smoker.wav",
            "l4d/pain4_smoker.wav",
            "l4d/pain5_smoker.wav",
            "l4d/pain6_smoker.wav",
            "l4d/pain7_smoker.wav"
        }
        new const g_sound_die[][] =
        {
            "l4d/die1_smoker.wav",
            "l4d/die2_smoker.wav",
            "l4d/die3_smoker.wav",
            "l4d/die4_smoker.wav",
            "l4d/die5_smoker.wav",
            "l4d/die6_smoker.wav"
        }
        cvar_health = register_cvar("zswarm_health", "800")
        cvar_armour = register_cvar("zswarm_armour", "0")
        cvar_gravity = register_cvar("zswarm_gravity", "800")
        cvar_speed = register_cvar("zswarm_speed", "240")
    } 
    else if  ( PlayerClass[id] == 2 )
    {
        new const ZOMBIE_PLAYER_MODEL[] = 
        {
            "Boomer"
        }
        new const ZOMBIE_MODEL[] =  
        {
            "models/player/Boomer/Boomer.mdl"
        }
        new const g_sound_miss[][] =
        { 
            "l4d/miss1_boomer.wav", 
            "l4d/miss2_boomer.wav" 
        }
        new const g_sound_hit[][] = 
        { 
            "l4d/strike1_boomer.wav", 
            "l4d/strike2_boomer.wav",
            "l4d/strike3_boomer.wav" 
        }
        new const g_sound_pain[][] =
        {
            "l4d/pain1_boomer.wav",
            "l4d/pain2_boomer.wav",
            "l4d/pain3_boomer.wav",
            "l4d/pain4_boomer.wav",
            "l4d/pain5_boomer.wav",
            "l4d/pain6_boomer.wav",
            "l4d/pain7_boomer.wav"
        }
        new const g_sound_die[][] =
        {
            "l4d/die1_boomer.wav",
            "l4d/die2_boomer.wav",
            "l4d/die3_boomer.wav",
            "l4d/die4_boomer.wav",
            "l4d/die5_boomer.wav",
            "l4d/die6_boomer.wav"
        }
        cvar_health = register_cvar("zswarm_health", "400")
        cvar_armour = register_cvar("zswarm_armour", "0")
        cvar_gravity = register_cvar("zswarm_gravity", "700")
        cvar_speed = register_cvar("zswarm_speed", "250")
    }
    else if  ( PlayerClass[id] == 3 )
    {
        new const ZOMBIE_PLAYER_MODEL[] = 
        {
            "Hunter"
        }
        new const ZOMBIE_MODEL[] =  
        {
            "models/player/Hunter/Hunter.mdl"
        }
        new const g_sound_miss[][] =
        { 
            "l4d/miss1_tank.wav", 
            "l4d/miss2_tank.wav" 
        }
        new const g_sound_hit[][] = 
        { 
            "l4d/strike1_tank.wav", 
            "l4d/strike2_tank.wav",
            "l4d/strike3_tank.wav" 
        }
        new const g_sound_pain[][] =
        {
            "l4d/pain1_tank.wav",
            "l4d/pain2_tank.wav",
            "l4d/pain3_tank.wav",
            "l4d/pain4_tank.wav",
            "l4d/pain5_tank.wav",
            "l4d/pain6_tank.wav",
            "l4d/pain7_tank.wav"
        }
        new const g_sound_die[][] =
        {
            "l4d/die1_tank.wav",
            "l4d/die2_tank.wav",
            "l4d/die3_tank.wav",
            "l4d/die4_tank.wav",
            "l4d/die5_tank.wav",
            "l4d/die6_tank.wav"
        }
        cvar_health = register_cvar("zswarm_health", "2500")
        cvar_armour = register_cvar("zswarm_armour", "0")
        cvar_gravity = register_cvar("zswarm_gravity", "600")
        cvar_speed = register_cvar("zswarm_speed", "250")
    }
Then you are RIGHT
__________________
I dislike this.

"A sneeze never comes alone!" <-- Important to remember.
TitANious is offline
Send a message via MSN to TitANious
xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 06-01-2009 , 03:51   Re: Zombie classes
Reply With Quote #6

The indent doesnt help here at all, this is bullshit.
__________________
xPaw is offline
~Ice*shOt
Veteran Member
Join Date: Mar 2009
Location: Lithuania
Old 06-01-2009 , 03:58   Re: Zombie classes
Reply With Quote #7

;( you can't help for me.. i'm a new in scripting
~Ice*shOt is offline
Send a message via Skype™ to ~Ice*shOt
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-01-2009 , 06:03   Re: Zombie classes
Reply With Quote #8

Start to write properly in english, at least so we can understand. Next, learn to code before wanting to alter advanced plugin.
__________________
Arkshine is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-01-2009 , 18:20   Re: Zombie classes
Reply With Quote #9

Quote:
Originally Posted by ~Ice*shOt View Post
;( you can't help for me.. i'm a new in scripting
It's impossible to help you.
__________________
fysiks is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode