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Zombie classes


  
 
 
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~Ice*shOt
Veteran Member
Join Date: Mar 2009
Location: Lithuania
Old 05-31-2009 , 16:46   Zombie classes
Reply With Quote #1

PHP Code:
fw_PlayerSpawn_Post(id)
{
 if(
get_user_team(id) == 1)
 {
 
PlayerClass[id] = random_num(03)
}
if ( 
PlayerClass[id] == 

new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Hunter"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Hunter/Hunter.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_hunter.wav"
 
"l4d/miss2_hunter.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_hunter.wav"
 
"l4d/strike2_hunter.wav",
 
"l4d/strike3_hunter.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_hunter.wav",
 
"l4d/pain2_hunter.wav",
 
"l4d/pain3_hunter.wav",
 
"l4d/pain4_hunter.wav",
 
"l4d/pain5_hunter.wav",
 
"l4d/pain6_hunter.wav",
 
"l4d/pain7_hunter.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_hunter.wav",
 
"l4d/die2_hunter.wav",
 
"l4d/die3_hunter.wav",
 
"l4d/die4_hunter.wav",
 
"l4d/die5_hunter.wav",
 
"l4d/die6_hunter.wav"
}
 
cvar_health register_cvar("zswarm_health""650")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""700")
 
cvar_speed register_cvar("zswarm_speed""245")

else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Smoker"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Smoker/Smoker.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_smoker.wav"
 
"l4d/miss2_smoker.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_smoker.wav"
 
"l4d/strike2_smoker.wav",
 
"l4d/strike3_smoker.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_smoker.wav",
 
"l4d/pain2_smoker.wav",
 
"l4d/pain3_smoker.wav",
 
"l4d/pain4_smoker.wav",
 
"l4d/pain5_smoker.wav",
 
"l4d/pain6_smoker.wav",
 
"l4d/pain7_smoker.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_smoker.wav",
 
"l4d/die2_smoker.wav",
 
"l4d/die3_smoker.wav",
 
"l4d/die4_smoker.wav",
 
"l4d/die5_smoker.wav",
 
"l4d/die6_smoker.wav"
}
 
cvar_health register_cvar("zswarm_health""800")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""800")
 
cvar_speed register_cvar("zswarm_speed""240")

else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Boomer"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Boomer/Boomer.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_boomer.wav"
 
"l4d/miss2_boomer.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_boomer.wav"
 
"l4d/strike2_boomer.wav",
 
"l4d/strike3_boomer.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_boomer.wav",
 
"l4d/pain2_boomer.wav",
 
"l4d/pain3_boomer.wav",
 
"l4d/pain4_boomer.wav",
 
"l4d/pain5_boomer.wav",
 
"l4d/pain6_boomer.wav",
 
"l4d/pain7_boomer.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_boomer.wav",
 
"l4d/die2_boomer.wav",
 
"l4d/die3_boomer.wav",
 
"l4d/die4_boomer.wav",
 
"l4d/die5_boomer.wav",
 
"l4d/die6_boomer.wav"
}
 
cvar_health register_cvar("zswarm_health""400")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""700")
 
cvar_speed register_cvar("zswarm_speed""250")
}
else if  ( 
PlayerClass[id] == )
{
new const 
ZOMBIE_PLAYER_MODEL[] = 
{
 
"Hunter"
}
new const 
ZOMBIE_MODEL[] =  
{
 
"models/player/Hunter/Hunter.mdl"
}
new const 
g_sound_miss[][] =

 
"l4d/miss1_tank.wav"
 
"l4d/miss2_tank.wav" 
}
new const 
g_sound_hit[][] = 

 
"l4d/strike1_tank.wav"
 
"l4d/strike2_tank.wav",
 
"l4d/strike3_tank.wav" 
}
new const 
g_sound_pain[][] =
{
 
"l4d/pain1_tank.wav",
 
"l4d/pain2_tank.wav",
 
"l4d/pain3_tank.wav",
 
"l4d/pain4_tank.wav",
 
"l4d/pain5_tank.wav",
 
"l4d/pain6_tank.wav",
 
"l4d/pain7_tank.wav"
}
new const 
g_sound_die[][] =
{
 
"l4d/die1_tank.wav",
 
"l4d/die2_tank.wav",
 
"l4d/die3_tank.wav",
 
"l4d/die4_tank.wav",
 
"l4d/die5_tank.wav",
 
"l4d/die6_tank.wav"
}
 
cvar_health register_cvar("zswarm_health""2500")
 
cvar_armour register_cvar("zswarm_armour""0")
 
cvar_gravity register_cvar("zswarm_gravity""600")
 
cvar_speed register_cvar("zswarm_speed""250")

i want to do random zombie classes, what i doing bad ?
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