Lets say that we spawned a entity on a map, how can we save it to a file?
Could I do something like this?
PHP Code:
new g_File[128];
[...]
new file = fopen(g_File, "wt");
new szData[128];
new Float:vOrigin[3];
new classname[32];
pev(ent, pev_classname, classname, 31);
while((ent = engfunc(EngFunc_FindEntityByString, ent, classname) != 0 ))
{
pev(ent, pev_origin, vOrigin);
formatex(szData, 128, "%f %f %f^n", vOrigin[0], vOrigin[1], vOrigin[2]);
fputs(file, szData);
}
Yet, if that saves the origin, how can I retrieve the origin again and load it?
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