And what the heck is up with this?
Code:
FM_BuildSoundMsg, // void ) (ent, iChannel, const szSample[], Float:fVolume, Float:fAttenuation, iFlags, iPitch, iMsg_Dest, iMsg_Type, const Float:fOrigin[3], ent)
Variable "ent" is in it twice!? Is this a typo or is it a second entity id?
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