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Then I would need to detect the impact origin of the rocket and make it explode - Any ideas on this?
On impact it would explode and cause damage in a radius - Using a sphere
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Use register_touch() :
register_touch( MODEL_CLASSNAME, "*", "Event_RocketTouch" ); Event_RocketTouch will be called when the rocket touches something or someone. For the radius damage, you could try radius_damage().
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But doesn't work when I put it on my server?
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Can you give more informations ?
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