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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 01-09-2005 , 21:01  
Reply With Quote #111

Quote:
Originally Posted by Peli
To-do list in next version :
1. In the next version ( 6.0 ) add a feature where if players attack their teammates in the spawn time they will be punished in some way.
erm? punish players for shooting players that are in godmode?
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Peli
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Join Date: Mar 2004
Location: San Diego, CA
Old 01-09-2005 , 23:18  
Reply With Quote #112

Yea I've looked over that , seems wierd but would only work if godmode wasn't set... then they get punished but I myself am not a fan of punishing for something you can disable , like FF. So I am not 100% sure I should do this but I'm still thinking about it.
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XxKpAznGuyxX
Senior Member
Join Date: Dec 2004
Location: EARTH!!
Old 01-10-2005 , 07:30  
Reply With Quote #113

well I'm right now testing it out...(waiting till my someone joins my server)
and btw it would be really awesome if you can make it so if they do attack the other team when they got godmod everyone can see the blood..... like if a CT shoots an T in the head during the godmod is on you can see all the blood fly around.

Edited works great!
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Peli
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Join Date: Mar 2004
Location: San Diego, CA
Old 01-10-2005 , 21:12  
Reply With Quote #114

Well that would take some special effects because if gomdode is on that disables them.
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|BBC|k4n!
Member
Join Date: Oct 2004
Location: Germany
Old 01-16-2005 , 07:30  
Reply With Quote #115

Wow, in December I was the last time here to see, if someone fixed the CZ-Problem.

I love the Idea of the Plugin, but it didn't work. So I forgot it.

Now I was bored and looked for updates. I wondered very much as I saw, how much you work on it. Good Work!

Sorry for my englisch and sorry for this Post, but I want an eMail, if there is another update, which I think it will come very soon ^^

Good Work Peli, keep it on!

Greez

k4n!
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Peli
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Join Date: Mar 2004
Location: San Diego, CA
Old 01-16-2005 , 15:00  
Reply With Quote #116

Thanks man , all the work wasn't done by me , my friends helped me out with some of the problems , and If I make a new version I'll let you know.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 01-22-2005 , 13:07  
Reply With Quote #117

Peli, can you update your first post with a section about all the cvars i can set.

i was looking at the code - but i am a bit confused
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Peli
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Join Date: Mar 2004
Location: San Diego, CA
Old 01-22-2005 , 13:57  
Reply With Quote #118

Will do.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 01-24-2005 , 09:46  
Reply With Quote #119

heya

i recognized some strange behavior:

Running your plugin lets increase the gamespeed with ongoing roundtime.
All rounds the same thing .
is that a bug or a feature ?!
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Vampire Hunter X
Junior Member
Join Date: Jan 2005
Old 01-24-2005 , 19:45  
Reply With Quote #120

Yes, this does seem to sound good
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