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remove TE_DLIGHT after it's executed


  
 
 
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 05-26-2009 , 04:00   Re: remove TE_DLIGHT after it's executed
Reply With Quote #6

Yes I know, I said, it has 255, 25.5 seconds, but I asked how many dynamic lights can be "live" in the same time ?

I tested sending 16 lights at origin 8192 with color 1/1/1, 10 life and 10 decay rate

Or are you saying all messages with the same life value can only be some of each ? if I send another message with 255 life and 255 decay would the rest go away ?

EDIT:

I tried just now 24 messages with 255 life and 255 decay, didn't work, after that with 32 messages, that worked... sounds like spam with 32 lights sent at roundstart... :/ isn't there any other way ?
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Last edited by Hunter-Digital; 05-26-2009 at 04:09.
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