Yes I know, I said, it has 255, 25.5 seconds, but I asked how many dynamic lights can be "live" in the same time ?
I tested sending 16 lights at origin 8192 with color 1/1/1, 10 life and 10 decay rate
Or are you saying all messages with the same life value can only be some of each ? if I send another message with 255 life and 255 decay would the rest go away ?
EDIT:
I tried just now 24 messages with 255 life and 255 decay, didn't work, after that with 32 messages, that worked... sounds like spam with 32 lights sent at roundstart... :/ isn't there any other way ?
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