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[Help] Fix my Codes


  
 
 
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Zombie Lurker
Senior Member
Join Date: Mar 2009
Old 05-25-2009 , 09:19   [Help] Fix my Codes
Reply With Quote #1

[Help] Edit my Codes

Hi everyone. I have some codes I made earlier on but I need help with it. It doesnt work properly. I'll put a list of the problems I currently know.

List :
1. The menu doesnt work.
2. The weapon model isnt changed.
3. Sometimes you get the weapon out of nowhere.(Rare)
4. The clip ammo for the M249 below doesnt work as well. (I mean after reload)
Thats about all I know now.

Can anyone help me edit the codes to work? Here it is :
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#define PLUGIN "CSO Weapon Menu"
#define VERSION "1.0"
#define AUTHOR "Zombie Lurker"
#define CSO_MENUKEYS (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
new bool:hasmg3m[32], hasm1887[32], hasxm8[32], hasddeagle[32], hasstrong_knife[32]
new 
CSOmenug_iMaxPlayersg_curWpn[33][2];
new const 
model_mg3m_view[] = "models/zombie_plague/v_mg3m.mdl"
new const model_m1887_view[] = "models/zombie_plague/v_m1887.mdl"
new const model_xm8_view[] = "models/zombie_plague/v_xm8.mdl"
new const model_ddeagle_view[] = "models/zombie_plague/v_ddeagle.mdl"
new const model_strong_knife_view[] = "models/zombie_plague/v_strong_knife.mdl"
public plugin_init() {
register_plugin(PLUGINVERSIONAUTHOR)
 
register_cvar("mg3m_cost""10000")
register_cvar("m1887_cost""10000")
register_cvar("xm8_cost""8000")
register_cvar("ddeagle_cost""5000")
register_cvar("strong_knife_cost""5000")
g_iMaxPlayers get_maxplayers()
 
register_event("Damage" "event_Damage" "b" "2>0");
RegisterHamHam_TakeDamage"player""Player_TakeDamage" );
 
register_clcmd("say""handle_say")
register_clcmd("say_team""handle_say")
 
CSOmenu menu_create("CSO Weapon Menu""do_CSOmenu")
menu_additem(CSOmenu"Buy MG3M Cost : $10000""1"ADMIN_ALL)
menu_additem(CSOmenu"Buy M1887 Cost : $10000""2"ADMIN_ALL)
menu_additem(CSOmenu"Buy XM8 Cost : $8000""3"ADMIN_ALL)
menu_additem(CSOmenu"Buy Dual Deagles Cost : $5000""4"ADMIN_ALL)
menu_additem(CSOmenu"Buy Strong Knife Cost : $5000""5"ADMIN_ALL)
}
public 
plugin_precache() {
engfunc(EngFunc_PrecacheModelmodel_mg3m_view)
engfunc(EngFunc_PrecacheModelmodel_m1887_view
engfunc(EngFunc_PrecacheModelmodel_xm8_view)
engfunc(EngFunc_PrecacheModelmodel_ddeagle_view)
engfunc(EngFunc_PrecacheModelmodel_strong_knife_view)
}
public 
handle_say(id) {
new 
command[32]
read_argv(1command31)
 
if (
equal(command"buymenu")) {
if (
is_user_alive(id)) {
Showmenu_CSO(id)
}
}
else {
client_print(idprint_chat"[ZP] You cannot buy a weapon while you are dead!")
}
}
public 
Showmenu_CSO(id) {
menu_display(idCSOmenu,0)
return 
PLUGIN_HANDLED
}
public 
do_CSOmenu(idMenuItem) {
new 
szCommand[3], AccesssCallbackECostDCostCCostBCostACost
ECost 
get_cvar_num("strong_knife_cost")
DCost get_cvar_num("ddeagle_cost")
CCost get_cvar_num("xm8_cost")
BCost get_cvar_num("m1887_cost")
ACost get_cvar_num("mg3m_cost")
menu_item_getinfo(MenuItemAccesssszCommand2__Callback)
switch(
szCommand[0]) {
case 
'-': {
return 
PLUGIN_HANDLED
}
case 
'1': {
if (
cs_get_user_money(id) >= ACost && !hasmg3m[id]) {
give_item_mg3m(id)
cs_set_user_money(idcs_get_user_money(id) - ACost)
client_print(idprint_chat"[ZP] You have bought a MG3M.")
}
if (
cs_get_user_money(id) < ACost) {
client_print(idprint_center"[ZP] You need $%i to buy this."ACost)
}
if (
hasmg3m[id]) {
client_print(idprint_center"[ZP] You already have a MG3M.")
}
}
case 
'2': {
if (
cs_get_user_money(id) >= BCost && !hasm1887[id]) {
give_item_m1887(id)
cs_set_user_money(idcs_get_user_money(id) - BCost)
client_print(idprint_chat"[ZP] You have bought a M1887.")
}
if (
cs_get_user_money(id) < BCost) {
client_print(idprint_center"[ZP] You need $%i to buy this."BCost)
}
if (
hasm1887[id]) {
client_print(idprint_center"[ZP] You already have a M1887.")
}
}
case 
'3': {
if (
cs_get_user_money(id) >= CCost && !hasxm8[id]) {
give_item_xm8(id)
cs_set_user_money(idcs_get_user_money(id) - CCost)
client_print(idprint_chat"[ZP] You have bought a XM8.")
}
if (
cs_get_user_money(id) < CCost) {
client_print(idprint_center"[ZP] You need $%i to buy this."CCost)
}
if (
hasxm8[id]) {
client_print(idprint_center"[ZP] You already have a XM8.")
}
}
case 
'4': {
if (
cs_get_user_money(id) >= DCost && !hasddeagle[id]) {
give_item_ddeagle(id)
cs_set_user_money(idcs_get_user_money(id) - DCost)
client_print(idprint_chat"[ZP] You have bought a Dual Deagle.")
}
if (
cs_get_user_money(id) < DCost) {
client_print(idprint_center"[ZP] You need $%i to buy this."DCost)
}
if (
hasddeagle[id]) {
client_print(idprint_center"[ZP] You already have a Dual Deagle.")
}
}
case 
'5': {
if (
cs_get_user_money(id) >= ECost && !hasstrong_knife[id]) {
give_item_strong_knife(id)
cs_set_user_money(idcs_get_user_money(id) - ECost)
client_print(idprint_chat"[ZP] You have bought a Strong Knife.")
}
if (
cs_get_user_money(id) < ECost) {
client_print(idprint_center"[ZP] You need $%i to buy this."ECost)
}
if (
hasstrong_knife[id]) {
client_print(idprint_center"[ZP] You already have a Strong Knife.")
}
}
}
return 
PLUGIN_HANDLED
}
public 
give_item_mg3m(id) {
hasmg3m[id] = true
new iWeapon give_item(id"weapon_m249")
if(
iWeapon) {
cs_set_weapon_ammo(iWeapon150)
cs_set_user_bpammo(idiWeapon300)
}
}
public 
give_item_m1887(id) {
hasm1887[id] = true
new iWeapon2 give_item(id"weapon_m3")
if(
iWeapon2) {
cs_set_weapon_ammo(iWeapon28)
cs_set_user_bpammo(idiWeapon232)
}
}
public 
give_item_xm8(id) {
hasxm8[id] = true
new iWeapon3 give_item(id"weapon_sg552")
if(
iWeapon3) {
cs_set_weapon_ammo(iWeapon340)
cs_set_user_bpammo(idiWeapon3120)
}
}
public 
give_item_ddeagle(id) {
hasddeagle[id] = true
new iWeapon4 give_item(id"weapon_elite")
if(
iWeapon4) {
cs_set_weapon_ammo(iWeapon414)
cs_set_user_bpammo(idiWeapon442)
}
}
public 
give_item_strong_knife(id) {
hasstrong_knife[id] = true
give_item
(id"weapon_knife")
}
public 
event_curweapon(id) {
new 
weapon read_data(2);
new 
ammo read_data(3);
if(
g_curWpn[id][0] != weapon) {
g_curWpn[id][0] = weapon;
g_curWpn[id][1] = ammo;
}
if(
g_curWpn[id][1] < ammo) {
g_curWpn[id][1] = ammo;
if (
weapon CSW_M249 && is_user_alive(id) && hasmg3m[id])
cs_set_weapon_ammo(weapon150)
else if (
weapon CSW_SG552 && is_user_alive(id) && hasxm8[id])
cs_set_weapon_ammo(weapon40)
else if (
weapon CSW_ELITE && is_user_alive(id) && hasddeagle[id])
cs_set_weapon_ammo(weapon14)
}
 
 
new 
weaponID read_data(2)
if (
weaponID CSW_M249 && is_user_alive(id) && hasmg3m[id])
set_pev(idpev_viewmodel2model_mg3m_view)
else if (
weaponID CSW_M3 && is_user_alive(id) && hasm1887[id])
set_pev(idpev_viewmodel2model_m1887_view)
else if (
weaponID CSW_SG552 && is_user_alive(id) && hasxm8[id])
set_pev(idpev_viewmodel2model_xm8_view)
else if (
weaponID CSW_ELITE && is_user_alive(id) && hasddeagle[id])
set_pev(idpev_viewmodel2model_ddeagle_view)
else if (
weaponID CSW_KNIFE && is_user_alive(id) && hasstrong_knife[id])
set_pev(idpev_viewmodel2model_strong_knife_view)
}
public 
event_Damage(id) {
if(!
is_user_alive(id))
return 
PLUGIN_CONTINUE;
new 
weapon attacker get_user_attacker(id weapon);
if(
weapon == CSW_M3 && is_user_alive(attacker) && hasm1887[attacker]) {
new 
Float:vec[3];
new 
Float:oldvelo[3];
get_user_velocity(idoldvelo);
create_velocity_vector(id attacker vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id vec);
}
return 
PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3]) {
if(!
is_user_alive(victim) || !is_user_alive(attacker) || !hasm1887[attacker])
return 
0;
new 
Float:vicorigin[3];
new 
Float:attorigin[3];
entity_get_vector(victim EV_VEC_origin vicorigin);
entity_get_vector(attacker EV_VEC_origin attorigin);
new 
Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new 
Float:largestnum 0.0;
if(
floatabs(origin2[0])>largestnumlargestnum floatabs(origin2[0]);
if(
floatabs(origin2[1])>largestnumlargestnum floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
velocity[0] = ( origin2[0] * 100 3000 ) / get_entity_distance(victim attacker);
velocity[1] = ( origin2[1] * 100 3000 ) / get_entity_distance(victim attacker);
if(
velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 275.0);
return 
1;
}
public 
Player_TakeDamage(idinflictorattackerFloat:damagedamagebits) {
new 
weaponID read_data(2)
if(!(
<= attacker <= g_iMaxPlayers) || attacker != inflictor || weaponID != CSW_KNIFE || !hasstrong_knife[attacker])
return 
HAM_IGNORED;
else 
SetHamParamFloat(4damage 5);
if(!(
<= attacker <= g_iMaxPlayers) || attacker != inflictor || weaponID != CSW_ELITE || !hasddeagle[attacker])
return 
HAM_IGNORED;
else 
SetHamParamFloat(4damage 2);
return 
HAM_HANDLED

Or... you can download it below. I'm a noobie coder so dont blame me for my bad coding.
Attached Files
File Type: sma Get Plugin or Get Source (cso_weaponmenu.sma - 483 views - 9.2 KB)
__________________

Last edited by Zombie Lurker; 05-25-2009 at 18:42.
Zombie Lurker is offline
 



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