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Senior Member
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01-20-2005
, 23:18
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#6
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Yes, everything like that is stored in a variable on the server.
Some of them are cvars that are easily accessable and changable, such as gravity.
Others, however, such as weapon damage and the max/min limits (say, for bomb timer and money) are stored as constants in memory, and would take some serious memory hacking to edit.
Fortunately for us, DS wrote a module that allows to "hack" some of those hidden constants on the server. Variables such as the max/min limits for bomb timer and money are accessable; however, the damage of guns is not.
If you need to change the damage of a gun, use the amazing and incredibly ingenious method I came up with last night while I was half-wasted.
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