He says that this:
Code:
new const WOW_FIREBALL[][] =
{
"models/w_paintball.mdl"
}
Shows that the entity's model will be a model.
All you have to do is find a sprite you want and use that.
Let's say for the example that you want to use the sprite "sprites/newpaintball.spr".
All you have to do is this:
Code:
new const WOW_FIREBALL[][] =
{
"sprites/newpaintball.spr"
}
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