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[HL] Give Items and Weapons


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Plugin Info:     Modification:   Half-Life        Category:   Admin Commands        Approver:   Emp` (115)
tuty
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Join Date: Jul 2008
Location: Romania
Old 05-24-2009 , 12:24   [HL] Give Items and Weapons
Reply With Quote #1

Half-Life Give Items And Weapons







Description:

With this plugin you can give items or weapons to a specific player.
Already exists a plugin like this here http://forums.alliedmods.net/showthread.php?p=130160 but doesnt have all weapons.


Commands:(ADMIN_LEVEL_A)


- hl_weapon:

- <name> <weapon> - give a weapon
- <name> <@ALL> - give all weapons

- hl_item:

- <name> <item> - give a item
- <name> <@ALL> - give all items


Examples:

hl_weapon tuty egon
hl_item tuty longjump


Info's:


The weapon short names available are:

Code:
crowbar
hivehand
357
python
crossbow
squeak
tripmine
satchel
handgrenade
9mmhandgun
glock
9mmAR
gauss
mp5gun
egon
rpgrocket
shotgun
@ALL
The items short names available are:

Code:
battery
healthkit
longjump
security
antidote
@ALL
Attached Files
File Type: sma Get Plugin or Get Source (HL_GiveWeapons.sma - 4051 views - 10.2 KB)
File Type: sma Get Plugin or Get Source (HL_GiveWeapons_byConnorMcLeod.sma - 2291 views - 4.6 KB)
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Last edited by tuty; 02-26-2010 at 16:09.
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xPaw
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Join Date: Jul 2008
Old 05-24-2009 , 12:27   Re: [HL] Give Items and Weapons
Reply With Quote #2

halflife fan.
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Arkshine
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Join Date: Oct 2005
Old 05-24-2009 , 13:19   Re: [HL] Give Items and Weapons
Reply With Quote #3

You should try to use another method, like putting all constants in an array and looping. Your code will be reduced, optimized and less code.
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ConnorMcLeod
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Old 05-24-2009 , 13:32   Re: [HL] Give Items and Weapons
Reply With Quote #4

A menu would make it easier to use (and let you give bpammo or not), also, if you find HL bpammo offset, you can fire set_pdata_int once instead of multiple give_item natives.
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tuty
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Join Date: Jul 2008
Location: Romania
Old 05-24-2009 , 13:40   Re: [HL] Give Items and Weapons
Reply With Quote #5

@arkshine - i understand
@ connor - if you can find the bpammo offset would be cool
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Exolent[jNr]
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Location: Tennessee
Old 05-24-2009 , 13:45   Re: [HL] Give Items and Weapons
Reply With Quote #6

A way that you can REALLY reduce the @ALL code is:
Code:
new all = equali(wpnarg, "@ALL"); new chosen = 0; if( all || equal(wpnarg, "_weapon_") ) {     chosen = 1;     // give weapon } if( all || !chosen && equal(wpnarg, "_weapon_2_") ) {     chosen = 1;     // give weapon } if( all || !chosen && equal(wpnarg, "_weapon_3_") ) {     chosen = 1;     // give weapon }
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Quote:
Originally Posted by xPaw View Post
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-24-2009 , 13:50   Re: [HL] Give Items and Weapons
Reply With Quote #7

About the offset m_rgAmmo :

Offset 310: 125
Offset 311: 250
Offset 312: 10
Offset 313: 36
Offset 314: 100
Offset 315: 5
Offset 316: 50
Offset 317: 5
Offset 318: 5
Offset 319: 10
Offset 320: 15
Offset 321: 8

You should be able to identify the ammo type used for each offsets.

Last edited by Arkshine; 05-24-2009 at 13:54.
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tuty
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Old 05-24-2009 , 16:20   Re: [HL] Give Items and Weapons
Reply With Quote #8

updated.. sugestions are welcome
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danli
Member
Join Date: Mar 2009
Old 05-24-2009 , 22:24   Re: [HL] Give Items and Weapons
Reply With Quote #9

great plugin. better than the other one. can you change the commands so they are shorter to type?

hl_weapon
hl_item

instead of halflife_giveweapon, etc? Or I guess I could change it myself and recompile it.

Also, alot names dont show up right or are hard to type because people use funny characters/symbols. Can you put something in it so that the player's unique id can be used too?

example: hl_weapon #1347 tripmine

I dont see any need for a menu if you shorten the commands.

EDIT: btw, shouldn't this work with any Half Life mod?

Last edited by danli; 05-24-2009 at 22:33.
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AlejandroSk
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Old 05-24-2009 , 22:50   Re: [HL] Give Items and Weapons
Reply With Quote #10

Why not use

Code:
switch(wpnarg)

?
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