From what i know there is no send_msg. But you could do something like this
Code:
for(new i = 0; i>0, i<32, ++i) {
if(get_user_flags(i) & ADMIN_IMMUNITY)
client_print(i, print_chat, " %s Rate is %s", playername, rate)
}
of course assigning a name to player name and rate to rate.
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