the send message function is used to print out to all the admin currently connected that either the players rate or updaterate are below a set value. Thats why i put the code in the send_msg function because its essentially the same code but simply changes based on whether the rate or the updaterate values are 'dodgy'
Im trying to pass it a string of which value is suspect so that it can be used to print out to the admins which value needs changing...and thats the output i get