Quote:
Originally Posted by Exolent[jNr]
You did not understand what I was asking.
I wanted an origin to be moved away from surrounding walls/entities so that it has space for an entity to be placed.
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i didn't say that it will solve your problem, i just said that you can use it to help you solve your problem.
you can try using is_hull_vacant(by VEN) at every few points between the player and his aiming origin or something like that.
P.S: the post below this one is a huge SPAM!!!
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