Hey, could someone rewrite this plugin to show info for all players and not for the team and in addition that it was only:
Message to the Flashed player:
"You have been flashed by %s"
Message to flasher (attacker);
"You flashed a %s players"
Sma:
PHP Code:
#include <amxmodx>
#include <fakemeta>
#define TEMPENTITY "23"
#define BLINDED_FULLY 255
#define BLINDED_PARTLY 200
new const TFSVERSION[] = "1.1"
new Float:FLASH_TIMER = 1.52 // Time from throwing a FB to the bang (1.52 seconds?)
new g_flasher = 0 // id of the flasher
public plugin_init() {
register_plugin("Team Flash Snitch",TFSVERSION,"Tender")
register_cvar("tfs_sound","1")
register_cvar("tfs_adminchat","1")
register_event("ScreenFade", "event_blinded", "be", "4=255", "5=255", "6=255", "7>199")
register_event(TEMPENTITY, "event_flashsmokepuff", "a", "1=5", "6=25", "7=6")
register_forward(FM_SetModel, "forward_setmodel")
}
public plugin_precache() {
precache_sound ("radio/bot/im_blind.wav")
return PLUGIN_CONTINUE
}
public event_blinded(const ID) { // someone got flashed
new alpha = read_data(7)
if (alpha != BLINDED_FULLY && alpha != BLINDED_PARTLY || !is_user_alive(ID))
return PLUGIN_CONTINUE
if(get_user_team(ID) == get_user_team(g_flasher) && ID != g_flasher){
new message1[128], message2[128]
new flasher[32], name[32]
get_user_name(g_flasher, flasher, 31)
get_user_name(ID, name, 31)
format(message1, 127, "^x04[Team Flash Snitch]^x01 You´ve been teamflashed by %s", flasher)
format(message2, 127, "^x04[Team Flash Snitch]^x01 You %sflashed a teammate (%s)", alpha == BLINDED_FULLY ? "totally " : "", name)
colored_msg(ID,message1)
colored_msg(g_flasher,message2)
if(get_cvar_num("tfs_sound")>0) client_cmd(g_flasher,"spk sound/radio/bot/im_blind.wav")
if(alpha == BLINDED_FULLY && get_cvar_num("tfs_adminchat")) server_cmd("amx_chat %s flashed a teammate (%s)",flasher,name)
}
return PLUGIN_CONTINUE
}
public colored_msg(id,msg[]) {
message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
public event_flashsmokepuff() { // a flash has banged
set_task(0.05,"reset_flasher") // wait until all is announced
return PLUGIN_CONTINUE
}
public reset_flasher(){
g_flasher = 0 // clear g_flasher
}
public get_flasher(id){ // a flash is about to bang
g_flasher = (id - 524627)
}
public forward_setmodel(const ENTITY, model[]) { // a flash is thrown
if (!equal(model, "models/w_flashbang.mdl"))
return FMRES_IGNORED
new owner = pev(ENTITY, pev_owner)
if (owner == 0)
return FMRES_IGNORED
set_task(FLASH_TIMER,"get_flasher", 524627+owner)
return FMRES_IGNORED
}
Thanks
Sorry for my English.