if(PlayerLevel[id] == 2 || PlayerLevel[id] == 3)
if(PlayerLevel[id] >= 2)
switch(PlayerLevel[id]) { case 1: { // Stuff for level 1 } case 2..3: { // Stuff for level 2 and 3 } case 4..6: { // Stuff for levels 4, 5, and 6 } default: { // Stuff for all other levels } }