Does anyone know how add the strip weapon code / Drop weapon when purchase an item, because i want it to have knife only ?
PHP Code:
/*================================================================================
-----------------------------------
-*- [ZP] Extra Item : Spartan -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
A Spartan has Multipy Damage x10000.
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#define is_valid_player(%1) (1 <= %1 <= 32)
new g_itemid, pcvar_dmgmultiplier
new bool:g_Hasspartan[33]
const Wep_knife = ((1<<CSW_KNIFE))
public plugin_init()
{
register_plugin("[ZP] Extra: Spartan ( Multipy Damage x10000 )", "1.0", "ƒa†es™")
g_itemid = zp_register_extra_item("Spartan ( Multipy Damage x10000 )", 0, ZP_TEAM_HUMAN)
pcvar_dmgmultiplier = register_cvar("zp_awp_dmg_multiplier", "10000")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
register_event("HLTV","new_round", "a","1=0", "2=0")
register_forward(FM_ClientConnect, "client_connect")
register_forward(FM_ClientDisconnect, "client_disconnect")
}
public new_round()
{
for(new i = 0; i < 32; i++)
{
g_Hasspartan[i] = false
}
}
public client_connect(id)
{
g_Hasspartan[id] = false
}
public client_disconnect(id)
{
g_Hasspartan[id] = false
}
public Death()
{
g_Hasspartan[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
g_Hasspartan[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_Hasspartan[id] = false
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_KNIFE && g_Hasspartan[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( pcvar_dmgmultiplier ) )
}
}
public zp_extra_item_selected(id, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(id, CSW_KNIFE) )
{
drop_prim(id)
}
fm_give_item(id, "weapon_knife")
set_pev(id, pev_armorvalue, float(pev(id, pev_armorvalue)) + 1500.0)
set_pev(id, pev_health, float(pev(id, pev_health)) + 1500.0)
set_pev(id, pev_gravity, float(pev(id, pev_gravity)) + 0.7)
fm_user_rendering(id, kRenderFxGlowShell, 225, 0, 0, kRenderNormal, 16)
client_print(id, print_chat, "[ZP] You has bought Spartan")
g_Hasspartan[id] = true;
}
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_knife & (1<<weapons[i]))
{
static wname[32]
get_weaponname(weapons[i], wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock fm_give_item(id, const item[])
{
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
if (!pev_valid(ent)) return;
static Float:originF[3]
pev(id, pev_origin, originF)
set_pev(ent, pev_origin, originF)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
static save
save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, id)
if (pev(ent, pev_solid) != save)
return;
engfunc(EngFunc_RemoveEntity, ent)
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/