PHP Code:
public fw_PlayerSpawn_Post(id)
{
switch (PlayerLevel[id])
{
case 0:
{
give_item (id, "weapon_glock18");
cs_set_user_bpammo(id,glock18,1000)
}
case 1:
{
give_item (id, "weapon_usp");
cs_set_user_bpammo(id,usp,1000)
}
case 2:
{
give_item (id, "weapon_p228");
cs_set_user_bpammo(id,p228,1000)
}
case 3:
{
give_item (id, "weapon_fiveseven");
cs_set_user_bpammo(id,fiveseven,1000)
}
case 4:
{
give_item (id, "weapon_deagle");
cs_set_user_bpammo(id,deagle,1000)
}
case 5:
{
give_item (id, "weapon_elite");
cs_set_user_bpammo(id,elite,1000)
}
case 6:
{
give_item (id, "weapon_tmp");
set_user_bpammo(id,tmp,1000)
}
case 7:
{
give_item (id, "weapon_mac10");
cs_set_user_bpammo(id,mac10,1000)
}
case 8:
{
give_item (id, "weapon_ump45");
cs_set_user_bpammo(id,ump45,1000)
}
case 9:
{
give_item (id, "weapon_mp5navy");
cs_set_user_bpammo(id,mp5navy,1000)
}
case 10:
{
give_item (id, "weapon_p90");
cs_set_user_bpammo(id,p90,1000)
}
case 11:
{
give_item (id, "weapon_famas");
cs_set_user_bpammo(id,famas,1000)
}
case 12:
{
give_item (id, "weapon_galil");
cs_set_user_bpammo(id,galil,1000)
}
case 13:
{
give_item (id, "weapon_m3");
cs_set_user_bpammo(id,m3,1000)
}
case 14:
{
give_item (id, "weapon_ak47");
cs_set_user_bpammo(id,ak47,1000)
}
case 15:
{
give_item (id, "weapon_m4a1");
cs_set_user_bpammo(id,m4a1,1000)
}
case 16:
{
give_item (id, "weapon_sg550");
cs_set_user_bpammo(id,sg550,1000)
}
case 17:
{
give_item (id, "weapon_g3sg1");
cs_set_user_bpammo(id,g3sg1,1000)
}
case 18:
{
give_item (id, "weapon_sg552");
cs_set_user_bpammo(id,sg552,1000)
}