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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-05-2004 , 23:26   Some feedback
Reply With Quote #1

I recently learned how to use the temporary event commands, and I decided to test my skills. I wanted to see if I was capable of making a laser beam like the plugin Ludwig Van Laser Guns. I understand that this was made, and Im not going to post the finished product. This is simply for personal use and practice at my writing skills. I would like some feedback on this. I would like to know if there are better ways to write this, and if certian things wont work. I dont have a server myself, and I can only test it on my lan server. Im not sure if the laser does dmg, other ppl cant get in my server. Heres the code:

Code:
///////////////////// #include <amxmodx> #include <cstrike> #include <fun> ///////////////////// #define TEAM_T 1 #define TEAM_CT 2 ///////////////////// new origin[33][3] new laser, red, blue ///////////////////// public plugin_init() {     register_plugin("Laser Cannons","0.1","Knekter")     register_clcmd("fire_laser","laser_init")     register_clcmd("say /lasers","laser_help")     register_logevent("StartRound",2,"1=Round_Start") } ///////////////////// public plugin_precache() {     laser = precache_model("sprites/laserbeam.spr")     precache_sound("weapons/electro5.wav")     precache_sound("buttons/bell1.wav")     return PLUGIN_CONTINUE } ///////////////////// public StartRound() {         set_hudmessage(0, 255, 0, -1.0, 0.3, 0, 1.0, 5.0, 0.1, 0.2, 4)         show_hudmessage(0,"Lasers are currently enabled! Say /lasers for help") } public laser_init(id) {     if(get_user_armor(id) < 10)     {         client_print(id,print_chat,"[AMXX] You ran of energy for your laser gun!")         emit_sound(0,CHAN_ITEM,"buttons/bell1.wav",1.0,ATTN_NORM,0,PITCH_NORM)         return PLUGIN_HANDLED     }     new armor = get_user_armor(id)     set_user_armor(id,armor - 10)     new name[33]     get_user_name(id,name,32)     new team = cs_get_user_team(id)     if(team == 1)     {         red = 255         blue = 0     }     else     {         red = 0         blue = 255     }     new victum, pHit     new vname[33]     get_user_aiming(id,victum,pHit,9999)     get_user_name(victum,vname,32)     get_user_origin(id,origin[id],3)     emit_sound(0,CHAN_ITEM,"weapons/electro5.wav",1.0,ATTN_NORM,0,PITCH_NORM)     message_begin(MSG_BROADCAST,SVC_TEMPENTITY)     write_byte(1) // TE_BEAMENTPOINT     write_short(id) // ent     write_coord(origin[id][0]) // x     write_coord(origin[id][1]) // y     write_coord(origin[id][2]) // z     write_short(laser) // sprite     write_byte(1) // start frame     write_byte(1) // framerate     write_byte(2) // life     write_byte(10) // width     write_byte(0) // noise     write_byte(red)     write_byte(0)     write_byte(blue)     write_byte(200)     write_byte(1) // scroll speed     message_end()     new vHP = get_user_health(vname[id])     if(pHit == 1)     {         user_kill(vname[id])         return PLUGIN_HANDLED     }     if(pHit == 2 || pHit == 3)     {         vHP = (vHP - 30)         set_user_health(vname[id],vHP)         return PLUGIN_HANDLED     }     if(pHit == 4 || pHit == 5)     {         vHP = (vHP - 20)         set_user_health(vname[id],vHP)         return PLUGIN_HANDLED     }     if(pHit == 6 || pHit == 7)     {         vHP = (vHP - 15)         set_user_health(vname[id],vHP)         return PLUGIN_HANDLED     }     return PLUGIN_HANDLED } public laser_help(id) {     show_motd(id,"/addons/amxx/laser.txt","Laser Help")     return PLUGIN_HANDLED }

I also get the following warnings and I cant figure out how to fix it:

Code:
Small compiler 2.1.0            Copyright (c) 1997-2002, ITB CompuPhase

C:\Steam\SteamApps\[email protected]\counter-strike\cstrike\addons\amxx\scripting\include\amxmodx.inc(121) : warning 219: local variable "red" shadows a variable at a preceding level
C:\Steam\SteamApps\[email protected]\counter-ctrike\cstrike\addons\amxx\scripting\include\amxmodx.inc(121) : warning 219: local variable "blue" shadows a variable at a preceding level
C:\Steam\SteamApps\[email protected]\counter-strike\cstrike\addons\amxx\scripting\include\amxmodx.inc(242) : warning 219: local variable "origin" shadows a
variable at a preceding level
C:\Steam\SteamApps\[email protected]\counter-strike\cstrike\addons\amxx\scripting\include\amxmodx.inc(449) : warning 219: local variable "origin" shadows a variable at a preceding level
C:\Steam\SteamApps\[email protected]\counter-strike\cstrike\addons\amxx\scripting\include\fun.inc(33) : warning 219: local variable "origin" shadows a variable at a preceding level

5 Warnings.
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