Using your code I was able to make forward and backward, but left & right doesn't work right, and also with forward & backward, when I look up or down doesn't give the full throttle, is there another way ?
I could get the straight line direction
PHP Code:
new origin[3], aim[3]
get_user_origin(id, origin, 1)
get_user_origin(id, aim, 3)
aim[2] = origin[2] // reset x axis
but from here I'm kinda stuck

...
edit: I tried to look into velocity_by_aim's function but I don't understand anything
PHP Code:
static cell AMX_NATIVE_CALL VelocityByAim(AMX *amx, cell *params)
{
int iEnt = params[1];
int iVelocity = params[2];
cell *vRet = get_amxaddr(amx, params[3]);
Vector vVector = Vector(0, 0, 0);
edict_t *pEnt = NULL;
if (iEnt < 0 || iEnt > gpGlobals->maxEntities)
{
LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", iEnt);
return 0;
}
else
{
if (iEnt > 0 && iEnt <= gpGlobals->maxClients)
{
if (!GET_PLAYER_POINTER_I(iEnt)->ingame)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not ingame)", iEnt);
return 0;
}
pEnt = GET_PLAYER_POINTER_I(iEnt)->pEdict;
} else {
pEnt = INDEXENT(iEnt);
}
}
if (!pEnt)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d (nullent)", iEnt);
return 0;
}
MAKE_VECTORS(pEnt->v.v_angle);
vVector = gpGlobals->v_forward * iVelocity;
vRet[0] = FloatToCell(vVector.x);
vRet[1] = FloatToCell(vVector.y);
vRet[2] = FloatToCell(vVector.z);
return 1;
}
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