Code:
switch (g_level[attacker])
{
case (1): SetHamParamFloat(4, damage)
case (2): SetHamParamFloat(4, damage*1.1)
case (3): SetHamParamFloat(4, damage*1.2)
case (4): SetHamParamFloat(4, damage*1.3)
case (5): SetHamParamFloat(4, damage*1.4)
case (6): SetHamParamFloat(4, damage*1.5)
case (7): SetHamParamFloat(4, damage*1.6)
case (8): SetHamParamFloat(4, damage*1.7)
case (9): SetHamParamFloat(4, damage*1.8)
case (10): SetHamParamFloat(4, damage*1.9)
case (11): SetHamParamFloat(4, damage*2.9)
case (12): SetHamParamFloat(4, damage*2.1)
case (13): SetHamParamFloat(4, damage*2.2)
case (14): SetHamParamFloat(4, damage*2.3)
case (15): SetHamParamFloat(4, damage*2.4)
case (16): SetHamParamFloat(4, damage*2.5)
case (17): SetHamParamFloat(4, damage*2.6)
case (18): SetHamParamFloat(4, damage*2.7)
case (19): SetHamParamFloat(4, damage*2.8)
case (20): SetHamParamFloat(4, damage*3.0)
}
->
PHP Code:
SetHamParamFloat(4, (g_level[attacker] * 0.1 + 0.9) * damage);
Edit: Okay I see that the numbs are little different, but is it a mistake?