it this posible with an array or something better?i it is ham_takedamage..
PHP Code:
switch (plrWeapId)
{
// Primary Weapons
case (CSW_M3): damage *= 4.0
case (CSW_M249): damage *= 4.5
case (CSW_G3SG1): damage *= 2.5
case (CSW_SG550): damage *= 2.2
case (CSW_MP5NAVY): damage *= 4.1
case (CSW_AUG): damage *= 3.1
case (CSW_SG552): damage *= 3.0
case (CSW_AWP): damage *= 3.0
case (CSW_XM1014): damage *= 2.2
case (CSW_M4A1): damage *= 1.9
case (CSW_AK47): damage *= 1.9
case (CSW_SCOUT): damage *= 2.0
case (CSW_GALIL): damage *= 1.0
case (CSW_FAMAS): damage *= 1.0
//Secundary Weapons
case (CSW_GLOCK18): damage *= 6.7
case (CSW_ELITE): damage *= 3.0
case (CSW_FIVESEVEN): damage *= 2.0
case (CSW_DEAGLE): damage *= 1.7
case (CSW_P228): damage *= 1.3
case (CSW_USP): damage *= 1.0
}
switch (g_level[attacker])
{
case (1): SetHamParamFloat(4, damage)
case (2): SetHamParamFloat(4, damage*1.1)
case (3): SetHamParamFloat(4, damage*1.2)
case (4): SetHamParamFloat(4, damage*1.3)
case (5): SetHamParamFloat(4, damage*1.4)
case (6): SetHamParamFloat(4, damage*1.5)
case (7): SetHamParamFloat(4, damage*1.6)
case (8): SetHamParamFloat(4, damage*1.7)
case (9): SetHamParamFloat(4, damage*1.8)
case (10): SetHamParamFloat(4, damage*1.9)
case (11): SetHamParamFloat(4, damage*2.9)
case (12): SetHamParamFloat(4, damage*2.1)
case (13): SetHamParamFloat(4, damage*2.2)
case (14): SetHamParamFloat(4, damage*2.3)
case (15): SetHamParamFloat(4, damage*2.4)
case (16): SetHamParamFloat(4, damage*2.5)
case (17): SetHamParamFloat(4, damage*2.6)
case (18): SetHamParamFloat(4, damage*2.7)
case (19): SetHamParamFloat(4, damage*2.8)
case (20): SetHamParamFloat(4, damage*3.0)
}