I'm trying to slow down damage players would get when they in
toxic water to 20 secs or so before they die. This is what I could come up but it completely block the damage lol.
Code:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if (!(damage_type & DMG_RADIATION))
return HAM_IGNORED
return HAM_SUPERCEDE
}
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