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[clarified] Flashlight efficiency


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-08-2009 , 03:41   Re: Flashlight efficiency
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In last version of my plugin is don't use xs anymore (still include, my bad, but has no impact on plugin as all xs are stocks).
Well, you can stay with tempents method, but instead of prethink, make a thinking ent (1 to handle all players), may be make it think every 0.1 or 0.05, and set the tempent life in consequence.
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-08-2009 , 04:08   Re: Flashlight efficiency
Reply With Quote #2

hmm, would be better to use a "global thinking" entity that updates all player's data like flashlight, battery, regeneration, etc ?

also, I was wondering... is while() faster than for() ?
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