Raised This Month: $ Target: $400
 0% 

More Efficient Way in Removing Entities


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 05-05-2009 , 12:42   Re: More Efficient Way in Removing Entities
Reply With Quote #1

Quote:
Originally Posted by ConnorMcLeod View Post
Try to only alter classnames and not remove ents.
In a no-objectives plugin, i was renaming "func_bomb_target" to "_func_bomb_target", and same for other objectives entities.
To set objectives back i only had to set again the right classname (and restart the round).

If you really want to remove them, why are you using forwards ? why don't you only remove all of them at map start ?
I want to remove all of them and then create "info_bomb_target" for the rounds to end normally.
Can you provide the non-Engine-module way of removing those objectives?
__________________
hleV is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:37.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode