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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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corpsebandit
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Join Date: Apr 2009
Old 04-29-2009 , 19:05   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #11

Quote:
Originally Posted by CrimsonGT View Post
Make sure the extensions running (and make sure you installed it...) by typing sm exts list.
Sorry to bother but I've installed the extension to the proper location and ReadyUp still doesn't work for my server. I'm new at all of this--but when I type sm exts list left4downtown doesn't show up on the list at all. Did I miss a step in the installation process? (And yes I have restarted server. Several times.)
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Downtown1
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Join Date: Mar 2004
Old 04-30-2009 , 11:49   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #12

Quote:
Originally Posted by corpsebandit View Post
Sorry to bother but I've installed the extension to the proper location and ReadyUp still doesn't work for my server. I'm new at all of this--but when I type sm exts list left4downtown doesn't show up on the list at all. Did I miss a step in the installation process? (And yes I have restarted server. Several times.)
Then you didn't install it in the right spot. The extension DLL/.SO should be in /left4dead/addons/sourcemod/extensions
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corpsebandit
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Join Date: Apr 2009
Old 04-30-2009 , 16:06   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #13

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Originally Posted by Downtown1 View Post
Then you didn't install it in the right spot. The extension DLL/.SO should be in /left4dead/addons/sourcemod/extensions
Sorry Downtown but that's exactly where the file is sitting--looking right at it: /l4d/left4dead/addons/sourcemod/extensions/left4downtown.ext.dll. Same for the .so file. The text file left4downtown is in l4d/left4dead/addons/sourcemod/gamedata/.

Any other ideas why it's not showing up on the sm exts list?
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DJ Tsunami
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Join Date: Feb 2008
Old 04-30-2009 , 16:55   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #14

What does sm plugins list say about ReadyUp? Extensions only get loaded when plugins that use them are running.
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Downtown1
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Join Date: Mar 2004
Old 05-01-2009 , 02:51   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #15

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Originally Posted by corpsebandit View Post
Sorry Downtown but that's exactly where the file is sitting--looking right at it: /l4d/left4dead/addons/sourcemod/extensions/left4downtown.ext.dll. Same for the .so file. The text file left4downtown is in l4d/left4dead/addons/sourcemod/gamedata/.

Any other ideas why it's not showing up on the sm exts list?
As DJ Tsunami has said, my extension currently only loads dynamically so a plugin needs to request it first.

If the plugin is loaded (or I guess fails to load?) but the extension is not there, then the extension is not in the right spot. If the plugin is not loaded (and doing "sm plugins load l4dready" fails to open the file) then the plugin is not installed in the right place.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 05-01-2009 , 07:32   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #16

Seeing as you're got a extension going for Left4Dead. Can you investigate the SetGameType() function. See if it can change gamemode all the time (Even if locked by a lobby connection) ? and if so, could you perhaps provide some commands that we could use in SourceMod, I.E?

l4d_gmode() // 0 = Co-op, 1 = Versus, 2 = Survival

Thanks in advance.
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Downtown1
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Join Date: Mar 2004
Old 05-01-2009 , 17:30   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #17

Where is the function SetGameType? I do not see in server_i486.so
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DDR Khat
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Join Date: Feb 2006
Old 05-01-2009 , 19:22   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #18

Quote:
Originally Posted by Downtown1 View Post
Where is the function SetGameType? I do not see in server_i486.so
CrimsonGT apparently found it in the linux server_i486.so I gave him?
Quote:
Originally Posted by [email protected]
Fyren: Ess000522:~/symsteam/l4ddev/left4dead/bin$ nm -C server_i486.so | grep GameType
Fyren: 00000000005838ec W CGameRules::GetGameType()
Fyren: 00000000005838e8 W CGameRules::GetGameTypeName()
I apologize, seems I typed the wrong name.
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Last edited by DDR Khat; 05-01-2009 at 19:29.
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Downtown1
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Join Date: Mar 2004
Old 05-01-2009 , 23:41   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #19

Why would you want to call those? It's probably the same thing as getting the value of the CVAR mp_gamemode.
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DDR Khat
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Join Date: Feb 2006
Old 05-02-2009 , 16:27   Re: [EXTENSION] Left 4 Downtown (0.1.0)
Reply With Quote #20

Quote:
Originally Posted by Downtown1 View Post
Why would you want to call those? It's probably the same thing as getting the value of the CVAR mp_gamemode.
It could however get around the lobby lock. So might it perhaps be an idea to take a check so we can resolve this issue?
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