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Subplugin Submission [ZP] Class Boomer 1.2


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johnny40409
Senior Member
Join Date: Mar 2009
Old 04-29-2009 , 11:34   Re: [ZP] Class Boomer
Reply With Quote #1

The photo is unclear , please take the picture again!
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tii
Senior Member
Join Date: Apr 2009
Old 04-29-2009 , 11:59   Re: [ZP] Class Boomer
Reply With Quote #2

Quote:
Originally Posted by johnny40409 View Post
The photo is unclear , please take the picture again!
oh yes, new screenshot (after it exploded)
[IMG]http://img139.**************/img139/9721/explosiont.th.png[/IMG]
when the boomer explodes, the victims appear as dead, only to have been killed.


sry, my bad english

Last edited by tii; 04-29-2009 at 12:05.
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Old 05-01-2009, 15:26
maxtrata
This message has been deleted by maxtrata. Reason: already posted :S
[Axon]Nigga
Junior Member
Join Date: Dec 2008
Old 05-09-2009 , 21:42   Re: [ZP] Class Boomer 1.2
Reply With Quote #4

Known bugs...
-------------------
1.When Boomer dies, the human who kills it die no matter where he is.Nearby human doesnt die but the person who kills die lol.
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tii
Senior Member
Join Date: Apr 2009
Old 06-24-2009 , 12:25   Re: [ZP] Class Boomer 1.2
Reply With Quote #5

Quote:
Originally Posted by [Axon]Nigga View Post
Known bugs...
-------------------
1.When Boomer dies, the human who kills it die no matter where he is.Nearby human doesnt die but the person who kills die lol.
Fixed with update 1.2.2.

zp_bomer_maxdmg 200 - max dmg
zp_bomer_raius 350 - damage on radius

Quote:
Originally Posted by DarkAlucard87 View Post
is there a way to code that the boomer get "kills" for infecting people with explodes and get so ammopacks?
|...|
Code:
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + kills)
 frags = get_user_frags(id) + kills
|...|

??

Last edited by tii; 06-24-2009 at 12:29.
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DarkAlucard87
Member
Join Date: Feb 2009
Old 06-24-2009 , 14:22   Re: [ZP] Class Boomer 1.2
Reply With Quote #6

yeah thx i already codet it on my own, but im noob at amx coding so its for me search and try
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kagom
Junior Member
Join Date: May 2009
Old 05-16-2009 , 02:55   Re: [ZP] Class Boomer 1.2
Reply With Quote #7

Well, I downloaded this, I pasted the amxx files in the plugins folder. After that, I pasted the sma file to the scripting folder, and I copy and pasted the names of the amxx and sma files into plugins-zplague.ini, when I make a game. It just black outs my counter strike and it'll prompt me an error saying counter strike is not working. Can someone tell me how I can fix this thing?
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Kalashnikov
Junior Member
Join Date: Mar 2009
Old 05-31-2009 , 23:06   Re: [ZP] Class Boomer 1.2
Reply With Quote #8

I need the new fixed code please !!!
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