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Spectator Camera


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Exolent[jNr] (178)
Multiply
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Join Date: Jun 2006
Location: Denmark
Old 04-29-2009 , 09:12   Spectator Camera
Reply With Quote #1

Spectator Camera (v0.1b), by Multiply

Features:
  • Spawns a Camera Entity, which aims at the last Terrorist alive.
  • The Camera is always above the last CTs head.

Purpose:
  • On our JUHP HNS Server, I kinda wanted a nice plugin for making good demos, for movies.
    My first aproach here, doesn't really do exactly what I had in mind, but it's pretty close to it.

Known bugs:
  • The person you spectate, will have his/her model disappearing.

Possible fixes:
  • Making it a fake client, put it into spectator, and make it alive. That way people can spectate it, which makes it easier for the whole thing to work.
    Yet we would have some issues, with the lacking player slot, and whatsoever.

Credits:
  • GHW_Chronic for the set_entity_aim() stock
  • Gottich and TazZ for beta-testing it.

Notes
  • Please do remember, this is not a stable release, it's just for the purpose of getting some feedback.
  • I just realized, I forgot to include the main plugin's natives. It's for checking when people spawn, dies, and whatsoever. Even tho, you get the idea, I suppose.
Attached Files
File Type: sma Get Plugin or Get Source (spec_camera.sma - 4389 views - 6.4 KB)
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Wah?

Last edited by Multiply; 04-29-2009 at 20:38.
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crazyeffect
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Join Date: Jul 2008
Location: Belgium
Old 04-29-2009 , 09:26   Re: Spectator Camera
Reply With Quote #2

Sounds cool

also do not post the .amxx file

Maybe MultiLangual?

Tell me if you don't know how
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Last edited by crazyeffect; 04-29-2009 at 09:28.
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Multiply
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Join Date: Jun 2006
Location: Denmark
Old 04-29-2009 , 09:27   Re: Spectator Camera
Reply With Quote #3

Actually I uploaded the wrong file at first, and didn't notice I didn't delete it. Plus it ended up in the wrong category, because I was previewing my post.

Edit:
Categories updated, .amxx removed.

Edit 2:
About the MultiLangual part, yes. I could easily make it MultiLangual, but for now it would just require too much work, because the whole plugin might change alot over the next few days, incase I get a few ideas, or bugfixes.
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Last edited by Multiply; 04-29-2009 at 15:34.
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