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[Snippet] ForcePlayerSuicide workaround for OrangeBox games


  
 
 
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MikeJS
Senior Member
Join Date: Nov 2008
Old 04-19-2009 , 11:47   Re: [Snippet] ForcePlayerSuicide workaround for OrangeBox games
Reply With Quote #4

Quote:
Originally Posted by IceMatrix View Post
kill has no effect while in spawn area. it's hardcoded into a function called CDODPlayer::ShouldInstantRespawn(). It checks if the player is inside a spawn area and returns TRUE if so.. this prevents CDODPlayer::CommitSuicide() from further processing.
Actually it seems to not let them suicide for a few seconds after spawning. It doesn't matter if they're actually in spawn or not.
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