Raised This Month: $ Target: $400
 0% 

[Snippet] ForcePlayerSuicide workaround for OrangeBox games


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
IceMatrix
New Member
Join Date: Sep 2007
Location: Germany
Old 04-19-2009 , 09:12   Re: [Snippet] ForcePlayerSuicide workaround for OrangeBox games
Reply With Quote #3

kill has no effect while in spawn area. it's hardcoded into a function called CDODPlayer::ShouldInstantRespawn(). It checks if the player is inside a spawn area and returns TRUE if so.. this prevents CDODPlayer::CommitSuicide() from further processing.
IceMatrix is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:22.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode